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Rly based on standard tournament. Ive seen simic played in pre release tournaments and it is pretty overwhelming. The only things that I found missing are the counter spells, I added redirect and tap opponent creature for more control. All evolve sync pretty well. If you take some time to comment, I would really appreciate it. Thanks
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Made challenges today after a FNM
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This is what I would do:Drop Mystic Genesis and Redirect, add in the Simic Charms.Drop Simic Fluxmage and Nimbus Swimmer, add in the Bioshifts.Drop Fathom Mage and Arbor Elf, add 3 Zameck Guildmage and 3 Strangleroot Geist. Drop Farseek, add 2 more Elusive Krasis and 2 more Gyre Sage.Drop down to 20 mana by going to 8 Forest and 8 Island, with the 4 extra mana put in 4 Hunger of the Howlpack.So the Charms would be used for counter spells, making your creatures hexproof, or pumping them with +3/+3 counters until end of turn. The Bioshifts can be used to move counters onto Master Biomancer. Zameck Guildmage can be your draw power and make creatures bigger. Strangleroot Geist haste undying, and the thing with the Undying mechanic is that it states when this creature dies, IF it had no +1/+1 counters on, return it to the battlefield with +1/+1 counters. So if Strangleroot has already died and is about to die again pay 2 mana to activate the Guildmage's second ability to remove the +1/+1 counter so Strangleroot will come back to the battlefield. Adding 2 more Krasis well he is your WinCon if your Hydra is huge Bioshift all its counters onto Krasis to smack someone hard. Adding 2 more Gyre Sage is your mana fixer so no need for Farseek. And finally Hunger of the Howlpack to make any creature you want bigger and shift the counters with BioshiftHope this helps. Good Luck