Karn EDH

by elements705 on 08 February 2008

Main Deck (101 cards)

Sideboard (0 cards)

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Deck Description

My Karn EDH deck. Karn is my general of course. Since new rules were changed I can no longer use basic lands, so here it is trying to use lands that can only add colorless mana.

Deck Tags

  • EDH

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 8,257 times.

Mana Curve

Mana Symbol Occurrence

00000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Karn EDH

I am not sure if it is illegal for me to have storage lands in this deck. Since it has to all be colorless and I believe I cannot have any cards with mana symbols other then my general's.

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Posted 08 February 2008 at 10:01

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As far as I know yes it is illeagle to have a mana symbol that does not appear in your generals casting cost on any other card included in the deck for EDH format.

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Posted 09 February 2008 at 08:29

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Well I have one thing to say for this deck: Akroma's Vengeance :D. Im kidding, nice deck and nice idea!

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Posted 10 February 2008 at 01:08

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I have to point out that when I had this deck. I only lost one or two games out of like 20-30 in multiplayer. Most potent EDH I have ever made. Next would be my Azami wizards EDH, but this one rocked many control and or aggro EDH's. I would suggest this.

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Posted 14 August 2008 at 06:38

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No, you can't have mana symbols that aren't in the mana cost of your general, which appears to be a significant portion of your deck. I'd consider using Urborg Tomb of Yawgmoth, Dark Depths, Coldsteel Heart, Mishra's Factory, Mutavault, Mishra's Workshop, Akroma's Memorial, Darksteel Citadel.

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Posted 11 December 2009 at 23:45

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Yeah, the Storage lands are illegal in Karn, as are the Basics you have (also Mizzium Transreliquant and Cranial Plating). However, you don't really need them. It takes a lot of work to get them all, but there are enough colorless-producing lands out there to build the manabase. Definitely make it a priority to get Crucible of Worlds in here, and then Strip Mine, Wasteland, Ghost Quarter, Gargoyle Castle, and City of Traitors all become nuts!

Also, Rings of Brighthearth + Basalt Monolith is a nice infinite mana combo. Otherwise, you can make massive mana off of a Blinkmoth Urn. And Staff of Domination is a great mana-sink, that you can actually use to tap your own Urn down as not to supply your opponents with any mana!

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Posted 04 February 2010 at 21:12

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yeah the rules were different when I first started playing edh. I will update the deck to see if it's even possible to use anymore.

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Posted 01 March 2010 at 11:07

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i love edh very good

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Posted 31 August 2010 at 03:55

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You should check the new scars of mirrodin set, it will make lots of combos in here even better! On another note, look into getting Dross Scorpion. Untapping artifacts when you send artifact creatures to the grave yard can be super fun. (expecially if all lands are artifacts). I can't explain it well over the internet, so the key cards are Karn, Mycrosynch Lattice and the Dross scorpion. Oh, and turning the other players lands to creatures.

I like what you have here. Morsious

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Posted 10 October 2010 at 17:42

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you can only have 99 cards in your deck plus your commander so in total you can only have 100; no more no less.

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Posted 06 January 2013 at 00:08

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