Sphinx Esper

by Eilineas on 28 March 2009

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

artifact deck using standard set

Deck Tags

  • Artifact

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

11251000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Sphinx Esper

Master transmuter is amazing... I run a deck basted around her. However, I would definately go the full four of on the Schullers. If you bounce them in response to them coming into play with a master, the card you take with the schuller is removed permanently.

however, if you run a transmuter, you will find that Thousand Year Elixir is a necessity as she attracts burn like nothing else.

I would also take out the mana cylix's. They will all to often end up sitting there doing nothing since they cannot produce mana in and of themselves. Instead, if your worried about mana, I'd go with Vivid lands.

Might I also recommend Grim poppet? He is a wonderful guy to have with a transmuter as well.

Also, Parasitic strikes has good synergy as well with its come into play ability.

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Posted 29 March 2009 at 23:08

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thanks for the advise messed with numbers a little and added 4 sculpting steels and 2 thousand year elixirs, that way i can copy any artifact including master transmuter, only wonder if it copies come into play abilities to

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Posted 30 March 2009 at 15:59

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answered my own question by looking at ruling it would do comes into play ability

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Posted 30 March 2009 at 16:00

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