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regular creature tempo sliver
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Very awesome. I like a lot of choices you made. I would suggest Clot Sliver over Crypt Sliver, though. Granted, the art isn't as awesome, but a) Clot Sliver will give you more benefit out of Training Grounds and b) you can't have Crystalline Sliver out and use Crypt Sliver's ability at the same time. I like your choice in lands. I use a similar set. However, I do want to warn you Undiscovered Paradise can be a beast to manage. I eventually traded it out for Mirrodin's Core. If you can make it work for you more power to you, but I didn't find the drawback worth it.
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Not bad. Then again sliver decks require little imagination. Not a knock on you on them the greatest mistake by wizards.
solid advise on clot, made the needed adjustment. after playtesting against some moderate tempo creature based decks, i find that I run into the same problem that most tribals do and that is the deck runs out of steam turn 4-5, and i cant think of a good way to maintain good card drawing. ultimately it comes down to the wire if you can get the queen/legion out by that time either via drawing into it, or using one of the green "tutors". howling mine/phyrexian arena come to mind, but those seem like the last choice cards
also i disagree about imagination regarding a sliver deck. certainly it's easy to throw one together by sticking a lot of different slivers in with a bunch of lands/artifacts that produce every color mana, but you'd be surprised how bad the synergy is in some of the decks i saw presented here simply because people play useless/too high casting cost slivers, and for reasons unknown leave out critical slivers that make or break your game advantage (winged or quick to name some)