I'd sub in wall of air for fog bank or wall of tears. tears doesn't fly, but comes out sooner, and bounces back weenies, fog bank too has less of a casting cost, and holds back non-tramplers well
Permalink
also i disagree about imagination regarding a sliver deck. certainly it's easy to throw one together by sticking a lot of different slivers in with a bunch of lands/artifacts that produce every color mana, but you'd be surprised how bad the synergy is in some of the decks i saw presented here simply because people play useless/too high casting cost slivers, and for reasons unknown leave out critical slivers that make or break your game advantage (winged or quick to name some)
solid advise on clot, made the needed adjustment. after playtesting against some moderate tempo creature based decks, i find that I run into the same problem that most tribals do and that is the deck runs out of steam turn 4-5, and i cant think of a good way to maintain good card drawing. ultimately it comes down to the wire if you can get the queen/legion out by that time either via drawing into it, or using one of the green "tutors". howling mine/phyrexian arena come to mind, but those seem like the last choice cards
I'm probably wrong, but playing the caverns with a counter on it by removing the guide counts as the "casting cost" of the caverns, that is to say you will not gain the mana the guide would ordinarily grant you (proper wording would be "if a spell or an ability causes you to remove the guide from the game, add [G] to your mana pool")
Great deck, but I'd imagine a shock or a lightning bolt stops your elves from coming over, and thus winning. I'd take out 2 splinter (cost, and really effect since you're most likely make opponent's lands into artifacts and destroy them, you likely will not be able to capitalize on many copies) and put in two Terravore to add to winning condition later in the game, when your opponent GY'ed a bunch of lands.
I'd sub in Bone Shredder for Nekrataal, not paying echo puts him into the GY, so you can bounce him back later
battle of wits, so the deck can win
it's not bad, works OK, although the deck tempo is hindered by weenie and tribal decks. Still fun in casual setting.