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Chimney Imp is a turn 5 win condition every time. I usually just have to show my opponent i have a chimney imp in my hand and they scoop.
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Can you explain the combo? Because I'm just not seeing it.
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just look at chimney imp. You can't beat that card advantage. after you play chimney imp you can untap those five mana and use them to deal one damage to your opponent over and over again with razor boomerang. If you get one more mana you can use obelisk of undoing to return your creatures so they can rest up
What are you talking about lmao.....?
Um, how is he going to the graveyard every turn? Chimney Imp: "When Chimney Imp IS PUT INTO A GRAVEYARD FROM PLAY, target opponent puts a card from his or her hand on top of his or her library." If I'm still not seeing something, please explain the combo more thoroughly...
This deck is incomplete. Where is Storm Crow in all of this?
damn, i forgot to put storm crow in. lemme fix it real quick
now with storm crow in the deck it should be pretty obvious how this deck wins...
You should probably also be running Disentomb so you can play your Chimney Imps and Storm Crows again when they die, or when you discard them to regenerate Viashino Skeleton. But yeah, other than that this deck looks pretty much unstoppable.
I once saw a deck just like this clean up a PTQ Leagcy tourny. It just laughs at S&T and High Tide! Crazy net deck build!