I consider myself a moderate player myself, so I'm trying to work hard on coming up with seriously hard to beat decks. my next mission is a major token deck.
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although that may be true, when you get mana stacked it helps to be able to get him out there and level the field some.
that has to be a quick battle. me and my friends do group battles where its 5 vs 1. and yet everytime the slivers win:)
Adding Sorin into this deck would be beneficial to make complete use of bloodghast and creatures with similar abilities that require the opponent to be at 10 or less life.
I have this deck myself and it works surprisingly well. I normally have the capabilities to win within 6 turns. normally I just play with the opponent and give them a false sense of hope.
I only thought of including sleep because of the defense negation allowing you to plow through and speed up the process of the game. Clockspinning is an amzing idea. I forgot about that card. what are you implying by fetch lands?? like Evolving wilds??