* The Mad Pharaoh *

by edZio on 29 July 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

We are all power slaves to the madness of the Pharaoh!

The idea here is to discard cards to the Merfolk Looter or Zombie Infestation. This will put your Vengeful Pharaoh into the graveyard where he can annoy your opponent the most, or you can trigger the madness costs of many cards. Since you will usually always have a Pharaoh (or another creature) in your graveyard you can discard Call to the Netherworld to Zombie Infestation, then use the returned create as another discard option.

You will be able to handle any creature threats with the Pharaoh and also by using the Big Game Hunter to cheaply take out large threats before they can attack.

Control everything else with Deprive, which is great late game when you don't need as much land, so you can counter and then use the returned land as a discard card for the Zombie Infestation or Merfolk Looter.

Tombstalker has great potential of hitting the board early (in my tests in an ideal draw usually on turns 3-5). Beat people over the head with him. easy.


Any help is much appreciated! Help me make this work! For the love of angry, angry pharaohs everywhere!

How can I make this run more smoothly? Any card swap recommendations?

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 4,023 times.

Mana Curve

Mana Symbol Occurrence

0193500

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for * The Mad Pharaoh *

Drop the Demonic Tutor and the deck will be legal for Legacy.

0
Posted 29 July 2011 at 16:47

Permalink

Latest Update

-1 island
-2 swamp
-1 Tombstalker
-3 Viscera Dragger
-1 Deprive
-1 Demonic Tutor

+1 Kederekt Leviathan
+4 Ideas Unbound
+4 Drowned Catacomb

Runs much smoother now with the additional duel color lands. Ideas Unbound is crazy good for this deck, since you don't have to discard until the END of the turn. If I have 0 cards in my hand then no biggie - which means I can or discard my entire hand to zombie infestation and activate all the madness abilities. The Kederekt Leviathan is a key late game win condition, as I can discard it early on and use it via unearth ability - clears the board and then discard all the returned creatures from my hand to zombie infestation, generate a horde of zombies, and just recasting those creatures discarded through madness - leaving the opponent scrambling to get his forces back up before I run him over!

0
Posted 31 July 2011 at 07:14

Permalink

Newest update. I found it was better to focus on dropping multiple Tombstalkers then other smaller creatures as well as adding more creature control (Dark Withering).
Still would like ideas on a secondary win condition

+3 Tombstalkers
+3 Dark Withering
+2 Skull Clamp
+3 Darkslick Shores

-2 Island
-1 Call to the Netherworld
-1 Ideas Unbound
-1 Deprive
-1 Vengeful Pharaoh
-1 Kederekt Leviathan
-1 Big Game Hunter
-3 Gorgon Recluse

0
Posted 07 August 2011 at 17:05

Permalink

It was an alright idea, but you got hosed with a single Megrim since nobody could destroy it - needs more control / permanent removal!!!

0
Posted 21 November 2011 at 18:52

Permalink