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gain life, drain life, make tokens, sacrifice tokens, control oponent, make them sacrifice their creatures, hit hard....so many options to make it work :)
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comments are always welcome, plz help me making this deck even better :)
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Unmake over Murder. Same CMC, but Unmake will exile so it hits Theros gods and prevents graveyard shenanigans.You should have a few more ways to deal with troublesome enchantments/artifacts. A token deck dropping a Doubling Season or Cathar's Crusade tends to be game over, same with a blue deck dropping an Omniscience or Sharuum deck dropping . . . anything. I'd find room for at least a Return to Dust and maybe a Revoke Existence or Mortify, too.
good point , but see vindicate works better than mortify and revoke existence....i will trade murderer with unmake ...any other idea? am I missing important creatures? anything else i should trade?
I saw the Vindicate (and Ashen Rider), but it's one of 99, and at least where I play that isn't enough. Your meta/store/environment may be different, but if a deck doesn't have at least three ways to handle artifacts/enchantments where I am you're dead. It may be different for you where you play.I think you're light on land, too, especially since you aren't running any ramp or fixing. I'd get up to 35 at least, and get at least a little ramp (Sol Ring, Orzhov Signet would be easy, cheap starts).Urborg Tomb of Yawgmoth is getting reprinted in M15. Get one, it's great fixing with almost no downsides.For that matter the old Legends Urborg is decent, too. It's for all intents and purposes a swamp that lets you remove first strike or swamp walk. Is it amazing? Not a bit. Has it made a difference for me more than it's hurt me? Yes. The times I've been glad I could take first strike away from Glissa the Traitor or swamp walk from a zombie deck outweight the times I wish it was a plain swamp (in the event someone plays a Blood Moon or something). Not a huge deal, just something to consider.I also consider Homeward Path a must-include in a deck, but I play in a place where one guy plays Zendruu, one plays a Kiki-Jiki theft/sacc deck, someone plays a Merieke deck, etc. Is Evolving Wilds worth running? The land comes into play tapped, so you can seek out whatever you need but not use it for a turn. You could just run a Orzhov Guildgate and have it come into play tapped so you can't use it for a turn but then you have a dual land. IMO thinning one card of 99 isn't better than having the flexibility of a dual given the choice, but that may be personal preference.
Oh, and just a general thing I tell all my friends who have fetches in EDH decks but are on a limited budget; if you can find ANY possible way to make a trade to turn your fetch into a ABUR dual, do it. Fetches WILL get reprinted at some point in the next couple of years, and at that point your fifty (or more) dollar card will be worth ten bucks. ABUR duals on the other hand will never be cheaper than they are now. Myself personally if I could find a way to swap or sell a Marsh Flats to pick up a Scrubland or cash to buy a Scrubland I'd do it in a hearbeat.
a full set of tutors would help vampiric tutor, demonic tutor, diabolic tutor, and enlightened tutor and I like necropotence and black market in edh
Black Market is amazing, but it (and Necropotence) paint a huge bullseye on your back. Myself, I like cards that are sneaky good but don't make people gun for you, but that kind of thing is largely meta-dependent.
my meta guns for me anyways lol
I'd say wit the prevalence of mogis and nekusar personal sanctuary is a must have entry in any white deck
maybe sanguine bond?
all good ideas, thx for posting...but what should i remove to use them? there isnt any 'useless' card on the deck already, any ideas what i should exchange?
id drop ambition's cost for necropotence. drop read the bones for mind's eye. drop intangible virtue for cathar's crusade. drop duress for sanguine bond. drop night's whisper for exquisite blood. then id still add plague wind, damnation, vampiric tutor, demonic tutor, and diabolic tutor if u can find room/ afford them and you are running short on lands to urborg, tomb of yawgmoth is about to be cheaper and it works great with cabal coffers