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big creatures and swamping your opponent. If that doesn't work, just let the small critters die and blast your opponent into smithereens
this deck is intended for multiplayer, since it lacks the speed of 1vs1 decks. To play it you slowly build your forces and let your creatures (ancient,mauler and the lumberknots) grow while trying to keep a low profile. Also play the spawningpit, iguanar and rage thrower. Then when you have some big creatures play the elemental mastery, use it to make a load of 1/1 tokens and attack. Normally the tokens are removed at the end of the turn, but you simply sac them with the spawning pit. This has a dual purpose: firstly it charges the pit which allows you to make even more tokens and secondly the tokes die, triggering the thrower and Iguanar. The quirion ranger is included in the deck to allow you to untap the enchanted creature to make more tokens at no mana cost (ok, you have to return a forest, but you can play it again so you actually have 1 extra mana available).
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