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Using cards like Training Grounds, Patrol Signaler, and Utopia Vow, this deck has the potential to go infinite. I am borrowing this idea from a slightly different variation made by BrianBell using Paradise Mantle. Other than the land base (which may have to change), it's a fairly cheap deck to build. Any comments or suggestions would be greatly appreciated.
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cool idea. i like the swaps you have made. my only recomendation would be to relook at the lands and exchange second wind for 2 greater auramancy or 2 essence scatter. otherwise looks nice.
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How should I change the land base though? Suggestions?
Hey again Edna. The only thing that I can think of is to take out the Yavimaya Coast, since you have the other cards bankin' ya' in on colorless; might as well save yourself the risk & loss of health in a match, possibly remove them altogether & up Wooded Bastion to 4x. You have 22 lands as it stands right now & usually you want to aim for literally 33.33% land (20 out of 60 or 1/3'rd), you're just a hair over but that could work to your advantage because other pros from tournies & what not recommend you can also run a strong 24-24-12 deck. 24 creeps, 24 lands, 12 spells. So when it comes to a 60 deck though, it's either 24-24-12 or 20-20-20 for optimal land/card draw ratios.
nice deck. I have a similar idea. http://mtgvault.com/ViewDeck.aspx?DeckID=60590 In play testing, I found that patrol signaler is REALLY vulnerable to burn and other removal. Even with a hand that contains your combo, you could lose to removal spells. It's too bad that Greater Auramancy costs so much mana. Also, without Paradise Mantles you are going to need to use Idyllic Tutor to get Utopia Vow or Training Grounds, and that costs you an entire turn. With Utopia Vow, your creatures cannot block, so you might lose to fast decks without much contest. I recommend adding stall or creature removal, such as Holy Day, Dawn Charm, Silence, or Path to Exile. Maybe add some Birds of Paradise to speed up the deck.