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blue black milling deck, extended
This deck has been viewed 1,010 times.
Holy Balls! i would hate to go against this deck....i woud most likey just curl up in the feedle position and say i give...b/c that would just piss me off with the Glimpses, Nemesis, and mind funerals...wow props to u man....try making a mill deck for standard tho...now thats a feat =)
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Nice, I play Mill too, try a Sanity Grinding, seeing as you're playing heavy blue, and Jace Beleren would be a great addition, seeing as he is agreat miller if you can use his -10 ability, and he's card advantage if you can't. Good deck, I like it.
thanks for the comments. i created a deck for standard that's a little slower: http://www.mtgvault.com/ViewDeck.aspx?DeckID=18922 i considered picking up jace x2 or maybe a few sanity grindings but i haven't really even tested this deck out yet. thought about using a few traumatizes but didn't make sense if they've been hit with a couple of funerals or glimpses. let's see how the deck plays as is for a bit :)
this seems like a really good deck - i think nemesis of reason has to be in a deck like this or it would take too long to use it otherwise. how many turns does it normally take for opponent to be out of cards?
you have no spot removal, and only a few counter spells. I doubt that it will be enough considering you have no draw power in this deck. I don't know how fast you could mill someone with this deck, but it seems like any aggro deck that can kill someone turn 4 or 5 would have no problem with you. Similarly a control deck might have problems, but with a few extra negates, and maybe even a swerve or two, I think they would be fine. Anyway, aggro will rape this deck unless you add spot removal and mass removal.
thanks for the feedback. i've made some tweaks. it's actually a little bit of a slow deck. i've won in 5 turns but it's usually closer to 10. any good mass removal cards you all can suggest? thanks
Take out one Oona and one Nemesis of reason and add Haunting echoes, it's a rela deck killer! And for a good mass removal card, Damnation
no traumatize?????????
bill, i quote purkle: traumatise is too slow and expensive. it may seem like a good idea at first, just from looking at the card text, but it's a pretty bad card to use as a key part of a milling strategy, because it only mills half of whatever they have left. so by turn 5 or 6, by the time you get round to actually playing it, you will have probably already milled your opponent for quite a bit... and by that point it's pretty much useless. casting traumatize more than once is also pretty mana intensive and therefore a poor use of your available resources. you'll maybe traumatize (in a best case scenario) the first time for about 20 cards (assuming that out of the 60 cards in your opponent's deck, 40 are left... 7 from starting hand, five or six turns of drawing, maybe a couple of fetch spells or a mill effect as well). second time round it'll mill for less than ten cards. you're better off casting mind funeral, glimpse, haunting echoes or any number of other spells once your opponent gets below 35 cards. to be honest, if you're going to spend 5 mana on a mill spell, as late in the game as turn 5, 6 or 7, you want it to finish the game for good, wipe out nearly ALL of their deck, not just half. a well placed haunting echoes does this, as does a twinned mind funeral (also 5 mana). if either of these were rippled by the thrumming stone, that would ensure an instant win. thanks purkle