TNT (Trouble and Trouble) :]

by EBUNNY on 08 August 2011

Main Deck (60 cards)

Sideboard (11 cards)

Creatures (2)


Sorceries (3)

Instants (4)


Enchantments (2)

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Deck Description

I love the idea of 'tunnel ignus' and 'rites of flourishing' combo but realized that it is not enough to make a competitive deck. I also love 'manabarbs' as it could possibly deal loads of damage to my opponent. My brother plays with a jund deck and likes to bring out broodmate dragon alot, with a full 'quest for pure flame' and 'manabarb' combo that's 12 dmg on turn 6 which is not the best but it sure sounds fun :). But what I really like is the quest combo, with 'goblin grenade' 'goblin guide' and 'reverberate', that's a whole lot of silliness. Garruk and Koth are in for some added fun, they're not necessary but I figured why not. So if anyone has suggestions I am willing to hear them. I would prefer to keep out the new chandra as I don't have her and don't feel like spending money on her. If I pop her in a draft things will be different.

Deck Tags

  • Fun

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0003414

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for TNT (Trouble and Trouble) :]

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