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at FNM my opponent had 2 Ajani Vengeants and 1 Liliana in play, 6th turn. really.. WTF!? if i have no plainswalker/plainswalker removal my deck is useless?!....sigh...these cards are too powerful
needs a couple of fetchlands... at least. you only have 3 spells to go get lands.. since this is completely landfall-dependent i suggest you remove ior ruin expedition -OR- grazing gladehart. I understand that they get the benefit from landfall, but i think you should get more lands instead of having more effects when the land enters play. You allready have Ob nix and Roil and Rampaging (I would keep 3 copies of each since this is the main winning strategy). You should definitely add Rampant Growth or Khalni Gem for their mana/landfall purposes. I understand the want for adding 2 birds of paradise but since your deck should get the lands you need via harrow/khalni heart/khalni gem/rampant you wont seem to be using the birds to their full potential. Great card, but I'd run 4 or none at all in a deck....
also i should say that this depends too much on the Master Sculptor. Add some counter spells or some kind of protection for it.
I'm pretty sure you can't have more than 4 artifact lands. I would add another Canonist just to make sure. (either way I don't have much experience with artifact decks)
prmal bellow isn't bad, but if you want to protect those allies, (and if the second G is availiable) you should use Vines of Vastwood ^_^
oh, and the dual lands are good in any color deck (better if it's both colors, but with just 1 color these cards are still good). The reason being that by sacrificing them (with 12 in this deck i'd say the probability goes for 1 main hand, 2nd or 3rd in upcoming draws) you reduce the number of available cards you can draw (just by a minor %) hence you have more probability (again, by a minor %) that you will draw the cards you want. And if with lotus cobra and ob nixilis are in the deck, these lands are a -must- have. What i don't know is why didn't harrow make the cut? Maybe the 3 mana cost was too much?
does WW really work that well?
not trying to be an ass,,, lets see...ok i'm still not sure what you're going for after viewing all cards i didn't know... if you're trying to get more creatures in the field you need more land search help,,, maybe Expedition map may help or birds of paradise... too many concepts ... you need to narrow it down just a bit
how dows it work?...a see a lot of big interesting creatures,, even counters,, but i don't see a forward strategy,,, and why only 1 harrow?... really confused... trying to exploit too many concepts for my taste...
ebichuhamster
Obsidian Fireheart is there for what reason?
OMG. i propose a new card: an ally (better with flash) that when it comes into play(or any ally), it removes any number/all allies until end of turn!!!.... this is never coming out >_<'''
uuuu yea love the allies. Would have LOVED to Astral Slide my way to a sure win with them X_X. please comment on my little ally deck!: http://www.mtgvault.com/ViewDeck.aspx?DeckID=30044
Updated the UW control! Just in case you still think it's a pretty good idea...http://www.mtgvault.com/ViewDeck.aspx?DeckID=28484
Ok, so I updated it and removed the scepters and the unbender tines which were really out of focus, and I added the Mirror-Sigil Sergeant and Oblivion Ring (love this card). I would've added plumeveil but now this deck will still be legal after Oct. 3 ^_^. This does look promising! Thanks again!
Thanks!