modern 8 rack

by ebaskes on 10 October 2014

Main Deck (60 cards)

Sideboard (27 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Hello! I really love this deck. It's my favorite to own, operate and play. Please leave me any suggestions, questions, comments at the bottom! I'd appreciate it.
Also, this deck list is by no means perfect. If you decide to build this deck, please, be creative. It's a lot of fun to play but build to your meta. Include combos that you think are fun or especially effective. The sideboard contains a list of cards that I suggest building with. They're all a lot of fun and are quite good.


I'll continue to update this deck as I acquire new cards and find new combos :) please shoot me any questions/suggestions and leave a like!

How to Play

Viciously and relentlessly attack the opponent's hand and try to keep them back on tempo. That means getting rid of their early game first, then their midgame, then their late game. Stopping early aggression is the key to survival.

If you're playing against a combo deck, you might want to focus more on their combo pieces, but if it's a slower combo deck with lots of interaction, like Scapeshift, then take their interaction.

Deck Tags

  • Black
  • Discard
  • Modern
  • the rack

Deck at a Glance

Social Stats

15
Likes

This deck has been viewed 3,307 times.

Mana Curve

Mana Symbol Occurrence

004700

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for modern 8 rack

Nice deck, Nyxathid is a great choice. Most discarding decks burn up there hands fast so, playing Nyxathid after they have no cards in hand gives you a 7/7 beater for three mana and being able to do some serious damage.

1
Posted 12 October 2014 at 02:58

Permalink

Thanks!
Yeah, I like Nyxathid. I considered playing him, but I figured it would be better to play an extra discard spell/creature instead.

0
Posted 12 October 2014 at 07:34

Permalink

My personal opinion, of course.

0
Posted 12 October 2014 at 07:34

Permalink

My personal opinion, it needs more discard spells.
I always prefer spells over creatures.

Good luck.

1
Posted 12 October 2014 at 19:16

Permalink

It's been running pretty well, any suggestions of good discard spells?

I like Rotting rats because of the unearth ability and the specters have flying which is good.

I just was afraid that without enough creatures it would get run over by aggro decks before it had the chance to build up and start dealing massive damage.

If you look, there are 17 cards that cause the opponent to discard at least one card, which is pretty solid, if you ask me.

I'd love your input, though.

0
Posted 12 October 2014 at 23:17

Permalink

Yeah, you are probably right friend...about the aggro decks.
I am use to seeing/playing Vintage/Legacy discard decks.
I like it!

0
Posted 13 October 2014 at 00:09

Permalink

- all your creatures and Painful Quandary then , +4 Thoughtsieze +4 Liliana of the Veil +4 Inquisition of Kozilek main deck and you have a tier 1 deck. As well Hero's Downfall is simply better then Murder and Murderous Cut is better then Go for the Throat in my opinion. Obviously this is not close to your budget deck idea but you could win tournaments instead of being the middle of the pack.

1
Posted 19 October 2014 at 14:57

Permalink

You are absolutely correct, good sir. that would make my deck T1, but it would also more than double (triple? Dares't I say quadruple?) the price.
Thanks for the input :)

0
Posted 19 October 2014 at 18:12

Permalink

Very true, Bitches (Liliana) be costly!

0
Posted 19 October 2014 at 18:16

Permalink

I would consider switching the Murders and Go for the Throats tho.

0
Posted 19 October 2014 at 18:17

Permalink

I do like Murderous cut. It's one of my favorites of this set. But it's sometimes a little tough to use if you're not throwing cards into the graveyard like with sultai. I'll try swapping it out for a few games to see if I like it/ hero's downfall I'll get once the price settles a little. not much of a tourney player.

0
Posted 19 October 2014 at 18:23

Permalink

I would look into adding Sangromancer.

0
Posted 20 October 2014 at 04:49

Permalink

Not a huge fan of him. CMC is too high for an alternate deck strategy.
Thanks, though.

0
Posted 22 October 2014 at 00:57

Permalink

I have a legacy deck, based on discard: http://www.mtgvault.com/mcwaffles/decks/aggro-discard/
So following my expertise my suggestions are:

+1 Raven's Crime , your mana curve is basically 1 and 2. My advice is make your opponent discard a card, no matter type.
-2 Liliana's Caress and -4 Waste Not , both cards are a trap in your sinergy deck. In your first turns go deseperately make your opponent discard cards, your job is clean their hands as fast as possible.
20 swamps are good enough to you. Dismiss Spawning Pool and Dakmor Salvage
8 draw cards in this deck is a good option, choose they by your taste, considering too Read the Bones. You need this because, after your opponents dicard their cards your need draw some removal creatures; The Rack and Shrieking Affliction to kill him. Add more 1+ Shrieking Affliction. Add +1 smallpox.

Have you good matches.

1
Posted 05 January 2015 at 01:53

Permalink

I'm not a big fan of read the bones, it's too slow for me. Generally I find that I get what I need when I play sign in blood.
I agree on caress somewhat, it's slow. But it can also do six-ten damage over the course of the game which can really put an opponent into panic mode.
Waste not can put your opponent in a tough spot. Worst case, you get a chump blocker, but if you cat something with which they choose which card to discard you can generate enough mana to empty their hand AND draw. I think you should try it out, if you haven't already. I think you might like it.

1
Posted 06 January 2015 at 15:00

Permalink

For your deck I admit that read the bones has a higher mana cost. The circunstance to you cast it is when we have few cards in hand and you choose cards that kill his creatures or Shrieking Affliction or The Rack to finishe the game, avoiding buy lands.

About Liliana Caress and Waste Not. What happens is this:
In your first, second and third turn you make your opponent discard cards as usual, as the proposal of deck;
however he thinks: It is better I cast all my cards as fast as I can, because if I hold cards he will empty my hand;
So you can draw Liliana Caress, Waste Not and what happens is nothing, although in this game stage he will be with a empty hand and when he draws a cards, automatically he will cast it.

1
Posted 07 January 2015 at 00:45

Permalink

If you have afew copies of the rack out they will either cast it and take damage or try to hold onto it, and take damage. Either situation is a lose. With top decking you have the option to cast funeral charm on their turn to take away their top deck. The idea is that regardless of how they play, they're going to take damage. That's why Wrench mind is so powerful. You can empty their hand on turn three before they get a chance to cast the rest of their cards. A 2 for 1.

I see your point, read the bones I definitely more controlling. I will try a copy and if I like it will update the list.

1
Posted 07 January 2015 at 01:06

Permalink

I have already played matches using my deck with 4 The Rack and 4 Shrieking Affliction and came none to my hand. Because that I love draw cards in this deck. Between Sign in Blood and Read the bones I prefer the first one.

I agree with you that Wrench mind is powerful. In your deck in my opinion Raven's Crime is terrific, based on your mana cost deck, this card solve your potencial problem with mana flood.

1
Posted 07 January 2015 at 21:26

Permalink

Oh absolutely. Raven's crime just about doubles the number of cards you have that can make an opponent discard one. And with dakmor salvage or dark last, (a good sideboard) you can dredge for it if you toss it with small pox. After testing I still like sign in blood, too. The two mana has saved me a lot in situations where I have only two lands. This deck tends to work most efficiently with 3, so being able to draw with only two lands down is pretty big.

1
Posted 08 January 2015 at 04:46

Permalink

Your deck has my like.
Please, tell us what is happening in your games. What kind of problens you're dealing?

1
Posted 08 January 2015 at 22:13

Permalink

Thanks!
I find that it mostly has issues dealing with heavy aggro. For instance, I was playing against a Boros battalion deck my friend has. His deck has about 35+ creatures, so his topdecks are good. Unless you pull a removal heavy opener, it can be tough to keep up.
Against my modern black suicide deck, it's the same. If you don't get rid of the early game rush, it can be tough to stop the overwhelming force. In this match up it seems to be more like a race for card advantage, whichever deck draws more tends to win. These decks are similarly matched, although I think this one is marginally better.
Against a R/G Valakut deck (only runs one scapeshift for cost reasons), It's all luck. This deck can definitely control the game, but valakut can win games or of nowhere. It's easy to deal 18+ damage in a turn. If you can effectively use removal and disruption you can win. Going first seems to have a high correlation to which deck wins. I'd say it's about a 40-60 matchup with this deck holding the slight edge because it can control tempo pretty effectively, when in the right hands.
Against most decks at my local card shop, this deck dominates the modern front. Although it's a pretty casual playing area and they don't all have great decks. Some of them are gimmicky so this deck generally does a pretty fantastic job of tossing out the good stuff.
Online, I've had mixed results. Against combo decks it tends to perform quite well, but again, it can have trouble keeping up with heavy aggro. When Lily is played this problem fixes itself somewhat well. Also boardwipes can win you the game. Expensive things like damnation work, but cheaper options like mutilate or black suns zenith do alright too.
Against control decks this deck is alright, it depends on how much draw they're running and how much choice removal you have (IoK over Raven's crime)

1
Posted 08 January 2015 at 23:15

Permalink

I'm not sure how I feel about Norn's Annex. It doesn't really work too well in non-win more situations. When you're already ahead, it's great. But it's not so effective if you've fallen behind early. It wont really stop too much from coming through. Not like ensnaring bridge.
If it lands, it might help keep you and your opponents closer.
What it's useful for is matching pace in decks with lots of little creatures. It'll let you win if you're able to get ahead, but that's it.

1
Posted 09 January 2015 at 04:45

Permalink

I love aggro decks because they dictate that game goes. Always when I play against a aggro deck I think: If I hit him 20 life points and he hits me 0 life points I win the game, if I hit him 20 life points and he hits me 19 life points I still win the game. The gamestyle is I have 19 life points to suffer, unless that I am dealing against a Infect deck of course.
Keeping this in mind using your deck I suggest you to make your opponent discard all cards as fast as possible, no matter how kind of creatures he is casting, the only exception is if he is using a deck like Heroic deck or any kind of aggro decks that he plays only one creature and he cast thousands of burst spells as Giant Growth or Brute Force for example. After that I suggest you clean the table using your removal creatures, casting The Rack and Shrieking Affliction. And for last buy cards to replace your hand.

You could use Silent Arbiter (just one creature attacks) instead Norn's Annex. And use this combo: he declares his only creature to attack and you destroy it.

1
Posted 09 January 2015 at 22:30

Permalink

I'm currently testing this deck with pack rats.
This card solves several problems...
One, I can use it in a game where I get ahead on field advantage to end the game even faster.
I can discard late game dead draws
It puts an alternate clock on the opponent and fills the field quickly for lots of chump blocking.
It replaces norn's annex, and a few other various cards. I'm going to FNM shortly, so ill report on how it goes.
It has a nice synergy with Underworld connections, Dakmor Salvage
I don't have to play offensively with him. I can use them as blockers first
A problem this produces is that it takes out Nyxathid, a powerful beater, but he comes down a turn earlier and puts more damage down by the t4 than Nyxathid does and guarantees bodies on turns 3 and 4 if you get a third land.
Another problem is that it isn't always the right choice. If an opponent is running a lot of removal, they may be able to beat him back. And, he has a big investment, it's mot always right to run with him.
I like Silent arbiter. It does a good job dealing with aggro. I'll give it a try. It's 4 CMC which I don't always get down, while I could cast Norn's for three. Also arbiter is a bit more susceptible to removal. I will certainly give him a try.

1
Posted 10 January 2015 at 00:33

Permalink

I have no more to say. Now the best thing is you try your deck out and make your own tests of cards and gamestyle to validate your deck.
Please update this page to be a reference for anothers monoblack discard deck fans.

I cheer to you have good games ebastkes. Good luck

2
Posted 10 January 2015 at 14:11

Permalink

Thanks! I hope this serves as a good starting point for other MBD players!
Cheers! :)

0
Posted 10 January 2015 at 14:51

Permalink

Cool deck, man! I really like it!
I'm gonna have to build this deck for for myself.

1
Posted 11 January 2015 at 04:59

Permalink

Thanks! Welcome to the forums, by the way. Thanks for checking out my deck.

0
Posted 11 January 2015 at 05:02

Permalink

Mind Sludge? I know it has a high mana cost, but it could be useful for quickly taking down hands when facing card draw decks. Maybe sideboard at least?

0
Posted 21 January 2015 at 19:31

Permalink

The only reason I am reticent to run mind sludge is because I often start pitching lands to Raven's crime once I get to 3-4 lands. It's definitely a powerhouse in the right deck. I will add it to the SB.

0
Posted 22 January 2015 at 02:23

Permalink

Why do you need Urborg if you have only swamps? Why use Polluted Delta as a fetchalnd and not Terramorphic Expanse or Evolving Wilds since you have only swamps? Why not putting 4 Shrieking Affliction since it's one of the two cards that make you win the game?

0
Posted 27 April 2015 at 09:58

Permalink

Urborg because polluted delta, polluted delta because deck thinning. Not evolving wilds because it's a slow land. Slow=bad in modern
I don't use four shrieking affliction because you don't need it. Seven racks is plenty, with the eighth it comes up too often. It's better to have an extra hand control card than it is to have that eighth rack.

0
Posted 10 May 2015 at 15:22

Permalink

I agree with majority of your reasoning except for the thinning effect of your fetch lands. It's a bad idea in a deck that doesn't benefit in some other way from it , like graveyard filling or landfall triggers. Your deck would actually be better off with extra spells instead. Here's a link to an article that altered my thinking on the subject which goes into great depth where the authors have done the math. A bit boring but worth a read to an addicted mtg player.
http://magic.tcgplayer.com/db/print.asp?ID=3096

0
Posted 10 May 2015 at 16:14

Permalink

Alright, fair enough. That's the most definitive argument against fetches in monocolor I've ever seen. You've convinced me!

Also, I've updated the list to its most current version, as I'm always fiddling with it in an attempt to create a better deck.

0
Posted 12 May 2015 at 20:25

Permalink

It doesn't seem so difficult to me. If you play a basic land on first turn, what's the chance of getting a land on second turn? 19/59=0.32. If you play and use a fetchland on first turn, what's the chance of getting a land on second turn? 18/58=0.31. And so on.

0
Posted 12 May 2015 at 21:49

Permalink

no, that's incorrect, you draw an opening hand. this reduces it to X/53 for your first draw.

0
Posted 13 May 2015 at 00:10

Permalink

It doesn't matter, (x-1)/(y-1) is lower than x/y. y can be 53 or 59 or whatever any number you want.

0
Posted 13 May 2015 at 05:27

Permalink

What do you guys think about adding tasigur's cruelty to the SB? Or even the MB as a one of? It's a solid substitute for wrench mind vs affinity and anything else that has a decent number of artifacts.

0
Posted 19 May 2015 at 23:11

Permalink