I think I'm going to go with his little cousin, Spawnwrithe, at 30 cents
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do you have any suggestions as to what?
No problem :)
Cool deck. The only thing is that you don't have much to deal damage if sleeper agent gets removed quickly.Although as I'm sitting here I can't really think of too much that fits. Maybe a disentomb to get her back? Lightning bolt over flame slash? Also you could build a modern variation of this deck with Will-o-Wisp instead of wall of souls and maybe a kill spell or sign in blood over treacherous link
I suggest running 3 shrieking affliction and 4 the rack. These will kill your opponent when their hand empties.Other good cards are Raven's crime, Funeral Charm (instant speed :D).Victim of Night or Go for the Throat are far superior to Doom Blade.Also, cards like Tombstalker or Nyxathid make nice finishers once the field is empty.Wrench Mind is better than Mind Rot unless your meta contains lots of artifacts.Rakdos' Return is pretty versatile and can do a lot of damage.Finally, running one Gatekeeper of Malakir is invaluable. That card kicks ass.I run a similar deck however it's monoblack.http://www.mtgvault.com/ebaskes/decks/modern-8-rack/
If you want to splash black, you could run sadistic sacrament
nice deck. I run something similar to this. I include shrieking affliction and the rack. I find that they're more consistent than quest for the nihil stone, which i also run.Ensnaring bridge is great, just wish i could afford it....see here:http://www.mtgvault.com/ebaskes/decks/modern-discard/
I love treasure cruise, but it works against snappy. maybe run just two?
Overwhelming StampedeCultivate instead of rampant growth, it's LEAGUES better, believe me.Also giant growth is always fun and great for creature removal.Green Sun's Zenith or chord of calling are good too
I think centaur BattleMaster and Krosan Tusker might be good in this deck.Looks cool.
You should include some creatures that cost less than 3 CMC, you're slowing yourself down a lot. maybe just some disowned ancestors, even.
it's too tough to consistently get Mycosynth golem out, but cool idea.
otherwise it rocks
brainstorm isn't modern legal
I'm a fan of treasure cruise, (delvecestral recall), but it wouldn't fit well in this deck.Hit the basics, divination, quicken (<-this might be especially good), maybe dig through time, but again, same issue as treasure cruise. There was a red card in khans that was one and a red +discard one draw two, decent (not great)
I'd leave the probe. That's a great card.I'd stay away from Vexing devil, personally. It's not a bad card, not at all, but I guarantee (assuming your opponent is smart/doesn't have any kill spells in hand) that if you play it first turn your opponent will choose to take 4 damage rather than leave a 4/3 on the field. Four damage, great, but it wouldn't effect your creatures that get powered up (it's not an instant or sorcery), you'd probably be better off adding Lightning bolt, because it's an instant and you can choose what/whom you'd like to target.If you don't want to futz with your mana base too much, I'd suggest dropping the Wee Dragonauts in exchange for the swiftspears, they're your weakest link (also maybe a guttersnipe so you can have a playset). The flying isn't worth a weaker pump ability/higher CMC, especially since you have so many "Target creature gains Unblockable" spells.As for which sorceries to remove, well, I would suggest getting rid of Mizzum Skin first and then maybe a copy of each Distortion Strike and Artful Dodge. With even 6 unblockable spells in the deck, you'll likely still pull one in your opener or within your first few turns. With these five open spots I'd suggest four lightning Bolt (as this removes obstacles AND pumps your creatures) and maybe something that tutors or draws cards. It's important for a deck like this to have enough cards in hand that you can pull off a chain of sorceries and instants
Only one issue I see with this deck...Take a look at your mana curve. See an issue there? I do. All of your spells are 1 mana and your creatures are all 2+, mostly 3. Now, normally this wouldn't be too much of an issue, BUT, 22/25 spells REQUIRE a creature to be useful. This means that up until you get creatures out onto the battlefield, you're essentially a sitting duck. Most good modern decks will, at this point, already be up and running by the time you're attacking.Now, thankfully this is an easy enough fix. There are a few options.-OPTION THE FIRST-Change about half of your spells to burn spells. Cards like Lightning Bolt, Magma Jet, et. al-OPTION THE SECOND-Add in some 1 drop creatures. There's one that was printed in Khans, It's called Monstary SwiftSpear. <-That should probably be put in regardless. Otherwise, you have Gobling Guide, Stormkirk Noble, Figure of Destiny, and Firedrinker Satyr-OPTION THE THIRD-Get some blue blockers in there, man. They can still be boosted and make for great chump blocks. Never underestimate those 0/4's....
Might want to try to fill out the bottom of your mana curve. You're lacking one mana spells/creatures. I don't know if there are any shades that cost one mana, but there are a lot of great 1 drop black spells.Despise/duress of you're looking for cheap.Creature wise you could play one or two shadow alley denizens, they're good throughout the entire game so it's not a wasted drop, even though it's non-tribal.Or, you could play Guul Draz Vampire. Same issue, but still, it becomes awesome late game
Nice deck! pretty cool idea, haha.Not important, but Liliana's Caress is better than megrim, if you don't mind paying a few bucks.
http://www.mtgvault.com/ebaskes/decks/spellweaver-helix-combo/
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