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Just another Dimir Mill/Cipher Unblockable deck. My inspiration came from Stolen Identity and Consuming Abberation
I had an epic win once, i dont remember what turn it was, but I had Mirko Vosk enchanted with Aqueous Form and equipped with Fireshrieker. Stolen Identity, Midnight Recovery, and Hidden Strings were ciphered on him. I was playing against a white deck, and they had Angel of Serenity on the battlefield along with some other creatures. Perfect bait for Stolen Identity.I attacked with Mirko Vosk, dealt 4 damage, milled a sh*tload of cards, got two very powerful Angel of Serenitys, exiled several cards, untapped my creatures, tapped their creatures, and took back the cheap creatures I lost early on. I won that turn.
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With all the 5-6 mana costs this deck needs to play 25 lands at minimum...Once you got that much land You would also prosper by using at least 5 discard cards or cheap removal.
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I'm considering simple mana ramp in those colors such as Crypt Ghast. Cheap removal in sideboard.
In that case you would need 4 crypt ghast to get them reliably, and 20 mana does not generate 4 lands very fast, I know because I played 22 lands for years to drive a deck with 14 cards costing 3 mana and it was exactly within it's limits because the mana was computer-generated. 20 does not drive this deck, even if you have 4 ghasts for ramping it.But it may be that I am just too competitive :DIs it casual?
i play almost exlusivly casual, but i like winning as much as the next person. Ill bump it up to 22 or 24 lands, but then what would i have to remove? Maybe Phenax or reduce the number of Consuming Aberrations... There's no way I'm removing Stolen Identity. The deck plays best once I hit five or six mana, however I've won on turn 3 before with a very similar deck against a manascrewed green/white deck. Not expecting that to happen again..
take out the 2 fireshrieker. The only card they really interact with is consuming aberration, and even if you played 4 aberration it would be to loose as a combo. Either those or duskmantle guildmage which belongs more in a crank-deck :DI once build a milldeck based around hardcasting archive trap as a finisher, and did a lot of effort to find out how much mana would be needed for that. I ended out on exactly 25 lands. If you want to stay close to your concept of large cost stuff paired with cheap defence go with 25 lands and stay within a max cost of 5 mana. If you can manage to stall other players long enough, 5cc creatures may rule the board.