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Should I cut the mentors for pyromancers?
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Hey Paul ;) This is a sweet list. I played against a similar deck at my LGS that was essentially American Control w/ Monastery Mentor and Young Pyromancers. My good friend runs a pure American Control list with just collonade and resto as his finishers but I believe he's making it more creature-centric w/ wall of omens and adding kiki for combo. I think myth realized is really sweet and definitely a card to try and build around, the only concern is it has no built in evasion. Having played against Monastery Mentor I'm not a huge fan of the card in modern. I know dies to lightning bolt is a bad argument but the truth is you want to get value out of it. So if you jam it turn 3 it needs to survive a whole turn. In Delver I have to wait until turn 3 to play Young Pyromancer often in order to get value out of him and potentially turn 2 if I have a gitaxian probe. Mentor would then need to wait until turn 4 to get value out of, which I think is a turn you cannot be tapping out for as you want to be holding up mana to represent cryptic command. Here are my recommendations:-3 monastery mentor+2 Snapcaster mage -1 myth realized+1 land (could be tec edge) +1 cryptic commandI think think twice is a good flex slot and you could also try either A nticipate or Shadow of Doubt as well.
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Exactly what i thought too. A really sweet deck but monastery mentor is one of these cards that look better than they play... at least in modern