U mean like more powerful sorceries and stuff like that? I haven't played this deck yet and I'm worried about situation, when defending player has for example 4/4 flying so I gotta remove defending creature somehow from the combat. To do this, I'm going to use all of those cheap instants ;-) I'll let you know how it works when I try it :-D
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Go for it :-)
Thx for advice, going to try little remake :-)