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Every creature in the deck acts on or assists the instants and sorceries. This has proved to be a fairly effective strategy and is only weak to some control decks, but with the help of Aetherling or teleportal, always wins in the end.
Basically you have a creature to drop every turn:Turn 1: landTurn 2: land, young pyromancerTurn 3: Guttersnipe or burnTurn 4: Nivix Cyclops or burnTurn 5-7: Get out more creatures and then swing for game with an overloaded teleportal.
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