Any advice on making this work faster would be great, as the goal is to kill very very quickly.
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You are acting on having a decent bit of mana at all times, and until that happens, you really can't do much. You have a decent number of low cost spells, but the just don't do much up front, other than keep you alive for a while. You need to find a way to mana ramp, other than just a single Nykthos, shrine to Nyx that doesn't help much up front. I like the idea, you really just need mana faster, in order to be unstoppable.
Does 20 instants and sorceries and 16 creatures sound good?
So I made several changes after playing this deck a few times, and I want to know what people's thoughts are. I dropped cards to only creatures that act on spells and instants, as well as mostly burn spells, and teleportal for the win. Thoughts are much appreciated.
I would think that is much more useful to you. It has a quicker pay back, rather than having to waot to draw and cast all 5 cards. You also basically get a turn on every players turn, so that's incredibly useful.
You could spawn tokens with unblockable or flying, and use them with the exalted. Examples: Angelic Accord, Devout Invocation, Battle Screech, Beck // call, Devout Invocation, or Talrand's Invocation
2/2 for 1 versus a 3/1 haste for 2, its a trade off, and the extra damage would definitely be nice
I see what you mean, but that's a lot of extra work just to gain 5 life (not even the goal of this deck)I know what you mean on cost though, I was just suggesting what would workAnd btw, ring of three wishes isn't incredibly expensive, and would serve the purpose
I feel like elixir of immortality could be replaced with something to help ramp your creatures, or serve a more useful purpose. Since your only win condition is based on playing Colosus of Akros, you could replace the elixir with something like ring of three wishes or Garruk, caller of beasts, or Jace, architect of thought, which all allow you to search for the Colossus. Nice deck though!
I really need help with this deck if anyone has any advice
I really need some tips, as this is the deck that I want to build for standard, Thanks!
This deck is a big mashup of creatures with deathtouch or infect, and needs a bit of help. Currently I just have one or two of each creature, and need help choosing which ones to get rid of, which ones to get more of, and which ones i need. I have spells for giving them infect, deathtouch, intimidate and trample, but I need help choosing which creature to put those spells on. Any advice as to what to add or change would be much appreciated. Thanks for all the help, but please don't just tell me that this deck is terrible, I don't plan on using it in its current set up.
No, I don't care if its legal, I want a fun deck, but one that I can win against friends with. I would prefer to keep it to red and black if possible; and I will take ætherplasm and all blue cards out if that would be wise. The main cards I want to keep are the titans and all cards that share a name with them (emrakul's hatcher; artisan of kozilek, etc.). As for cost, I would prefer a recommendation of cheaper cards that are good in multiples, or just a few more expensive cards ($3-4), not a whole deck of them, as I do not have a lot of money to spare on a fun deck.Thanks for any help you can provide
Thanks for that, I know it is not targeted at being a specific type, and I knoe that makes it fairly unreliable. I do want to add more copies of better cards, but for one, eldrazi are expensive, and these are cards that I have aquired cheaply, so I wanted to make the deck I could, with them. I also did not aim this deck at being a quickly lethal deck, I aimed it at being fairly slow, but able to reliable get out the titans that I want to use.Any recommendations on mulitples of cards that can helpe make this a more reliable and potent deck, would be appreciated.It was also aimed at being a fun deck for playing friends, not really a deck I would use in a tournament that it would fit in.