You might try adding a few things that multiply damage. I don't know if there are any that would be fast enough for what you're doing. But, it's worth looking into.
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Cool. I like the looks of this a lot more than the "almost 200 card version". I would be interested to see how this version works in practice.
Sure.
Thanks!
In my experience 60 card decks always seem to sputter out in free-for-all and two-headed-giant. For that reason I make all my decks about 75 cards. I haven't played against anyone aside from a few personal friends, but, almost all the games we play are either free-for-all or two-headed-giant.I think the main reason I don't care for 60 card decks is because of their lack of flexibility. That may just be a phenomenon consistent in the group I play with. But, that's where it matters isn't it?
You should check out this deck. I think there are some things in it you would find interesting. http://www.mtgvault.com/northernwarlord/decks/budget-edh-glorious-swing/
It's not as drastic as it looks on the chart. Most of your mana ramp is green anyway, so I don't think your going to have any problems with that.
I like the new additions.
That Prototype Portal is neat, I added three plus three Bronze Bombshells. I think that's a decent "Ace in the Hole".I also put in some Swiftfoot Boots to protect my Trader once the Bombshells starts blowing up in their face.Any other recommendations are welcome.Thanks for the Comment!
You made a good point. I do think I should find myself an "Ace in the Hole" for a last minute betrayal, (for free-for-all games at least).As for protecting myself from the other players. I don't "have" to give anything away. I can keep the Hunted creatures and suffice with giving the person I want to win the tokens. The auras can be put on anything and regardless of what I put Ordeal of Heliod on I gain 10 life. I may need a little more protection, but I wouldn't say I'm completely helpless.Thanks for the Comment!
The idea is not to make my opponents and/or allies powerful with my cards. It's to give them the time and ramp they need to use their own cards really fast. A heavy deck that starts out really slow would be insane if I was feeding it mana ramp, card draw, creature boosts and useless blockers the entire game.Most of the games I play are free-for-all or 2v2. This deck would complement a number of the 2v2 decks I've played with and would make for an amusing free-for-all. I thought the idea would be fun to try. I don't have the cards yet, but they aren't very expensive.I did adjusted the mana ramp so it's a little more fluid early game.Thanks for the Comment!
Neat deck! You might add Azorius Chancery for better mana balance. Other than that, I think it's very slick!
Very nice! I suggest that you replace Cancel with Dissolve and Disrupt with Swan Song. Other than that, I really like your deck.
I really like this deck. Very nice use of Purphoros. I think you may find issues with your land though. Almost everything costs red mana, but you have half red and half black. I would switch out some of those swamps for any combination of these:Bloodstained MireDragonskull SummitGraven CairnsRakdos CarnariumTemple of MaliceHere is a link that I have found very useful. It has a complete list of all the mtg lands for quick reference. There were a lot I never knew existed.http://community.wizards.com/content/forum-topic/3014091
Cool! I will be sure to check them out when I get the chance.
No problem. As I said, I've been looking into making an artifact deck and this one gave me some ideas.
I like the idea. I have thought about making an artifact deck, but haven't gotten around to it. The one thing I would want to change is the land selection. I'd remove:2 Plains4 Transguild Promenade1 Vault of Whispers1 Great Furnace1 Shimmering GrottoI'd replace them with:2 Rouge's Passage (in addition to the one you already have)4 GlimmervoidAnd three of any one of these:Cavern of SoulsMirrodin's CoreArchaeological DigThe Glimmervoid is excellent when you're putting out tons of artifacts and isn't anywhere near as slow as the Transguild Promenade. Cavern of Souls gives good protection from counters for your Myr creatures. Mirrodin's Core can put out artifacts until you're at a stand still and can afford to boost it up so it taps for any color mana. Finally, Archaeological Dig is cheap, doesn't enter tapped, and can put out artifacts all day. But when you need the mana to be any color you can sack it. This is what I'd do if it were me. That said, some of these are a bit pricey.
Expensive in mana cost or actual cost? I think they are a bit high in the mana cost for what you're doing, but the actual cost was pretty decent on all except Korlash. That said, I like the speed you've got in this deck. Very slick!
Nice! Here are a few suggestions you can mull over.Dregscape ZombieEscaped NullKorlash, Heir to BlackbladePhyrexian CrusaderSkirk Ridge ExhumerUnbreathing HordeUndead WarchiefThese may be a little high mana cost for what you're doing. But you might find some of them useful.
Dang! That Roil Elemental is evil! Slap Hexproof on him and the game is yours. I think I'm going to swap him for the Voidwielder. I wont have as many creatures to return to my opponents hand when I'm stealing them. I think I'll also replace my Harbor Serpent with a couple Inkwell Leviathans. Thanks for the suggestions!
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