Eagle168

7 Decks, 11 Comments, 0 Reputation

How is it you have 6 glacial fortress in your deck when the max you can have is 4 of them , legally in a deck. Other then that very cool idea and deck

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Posted 26 January 2012 at 02:12 as a comment on Ridiculousness Deck

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Seeing as its type one i would say throw in overrun and one of the better enchantments to me is beastmaster ascension. Check out my mono green to give you some ideas if you still need help

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Posted 23 May 2011 at 20:12 as a comment on My First Stompy Deck

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I would personally swap out the cultivate for harrow gives you an extra mana and they come into play untapped which is a really good thing especially in a ramp deck

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Posted 21 May 2011 at 06:32 as a comment on Spinebiter Ramp

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Don't Forget That whatever creature you equip the sword to you can't use his is abilities on it.

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Posted 01 November 2010 at 22:34 as a comment on Venser, the Unblockable

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Maybe a little suggestion it wont make a much difference, but maybe try replacing fangren hunter with stampeding rhino its one less to play and it is exactly the same as that.

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Posted 28 June 2010 at 19:28 as a comment on Fengren

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Sorry i didnt see the work in progress, lol. You still need to get in a win condidtion casue there is only so much life you can gain and protect before they find a way to kill you.

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Posted 09 June 2010 at 14:56 as a comment on WG Life Gain Extended

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very nice card choice, your welcome for any help, hope the deck goes well. looks pretty soild and consistent. Good luck

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Posted 09 June 2010 at 14:32 as a comment on GWU Umbra

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Just one thing with this deck is that magic decks must be at least 60 cards, other then that very nice deck, seems pretty solid right now

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Posted 09 June 2010 at 14:29 as a comment on WG Life Gain Extended

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lands are actually colorless and do not trigger his ability, yes they tap for that color mana but when it comes to things such as abilities they are colorless and therefore do nto work.

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Posted 09 June 2010 at 14:22 as a comment on GWU Umbra

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A couple of things i would suggest is things like the siltlurker in my opinion anyways are not worth their mana cost and to try and go for more consistency with your deck with what cards you have kinda thing, like more playsets then one of's kinda thing and also your sideboard must be 15 cards no more, no less it must be exactly 15 and as for the base of the deck i find a 2 to 1 land ratio works pretty good, like 1 land for every 2 spells/ creatures and what what ever else if you need anything else just let me know

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Posted 09 June 2010 at 14:20 as a comment on First Deck

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What is the point of the mirror - sigil sergeant, you have no blue permenants to put out the tokens with so i would either take him out altogether or put in a few blue permanents such as drake umbra or something like that, to still work well with the idea of the deck.

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Posted 09 June 2010 at 13:37 as a comment on GWU Umbra

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