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Play a cascading spell in your first main fase, It will always get either a Colossal Might or a Terminate. That will give you the advantage when attacking, inflicting loads of damage. If you happen to have a mageslayer equipped to a big beasty, Colossal Might could end the game instantly. Especially if you disable your opponents strongest defender using the Demonic Dread you used to cascade.
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you need to pick better creatures, the ones you have right now are pretty bad. You don't want land cycling in a creature. Especially creatures with no abilities. And why is demonic dread in here. Bituminous blast is a much better card. Same with maelstrom pulse.
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The idea I had while making this deck was making sure you can disable your opponents defenders. The most simple scenario is offcourse Terminate. Otherwise you can play Violent Outburst or Demonic Dread wich are both 3 mana and cascade. Because the only two mana drops in the deck are Colossal Might or Terminate you will either kill a defender or boost your creature beyond blocking (note trample). A demonic dread would make it even harder for the opponent to prevent the damage being dealt to himself. Mageslayer is ofcourse outright evil if you give a creature +4 or more damage. Because of the high mana drops of the rest of my spells i actually did want the land cycling to make sure I get all three colors and never miss a land drop. But i'm eager for suggestions how to achieve this otherwise. Singe-Mind Ogre is usually not an amazing creature to have in play but in average it hits my opponent for about 4 life when i play it. Madrush Cyclops gives all my creatures haste, speeding up my deck. Bloodbraid Elf, creature with haste and cascade that will very likely trigger the Violent Outburst/Demonic Dread ritual described above. Bituminous Blast is too expensive in my opinion because this deck needs to deliver the damage fast and has already so many cards with high mana costs. Maelstrom Pulse is great but doesn't cascade and doesnt get retrieved by my 3 mana cascading spells. Keeping in mind all that please suggest other (creature) spells that would achieve these (or better) results.
I have a deck kind of like this. It is Jund, but the point of it is Cycling all of your creatures, then playing Cascade, get the card Living End, and bring all of your creatures back to life while killing all of your opponents' creatures! For your deck, you really need more removal if you want Cascade to work. Try Lightning Bolt, Bituminious Blast (check the spelling on that one!), or anything else that pops into your head. Also, because you said you wanted big beastly creatures to win with, you should try mono green creatures. There is Liege of the Tangle, Enormous Baloth, and lot's more that you could look into. Also, you probably want some mana ramping spells. For this, try Growth Spasm, Rampant Growth, or Nature's Lore. I'll comment on anything else that pops into my head.