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The Goal:ShenanigansThe Means:Gleemax, omniscience, Eternal Dominion, Glittering WishThe Fix:These are not the droids you are looking for.
The Cards:Lost Auramancers: You can get these bad boys out third turn, and have a sixth turn omniscience. After that, just draw and play what ever you want. Palladium Myr: Two extra colorless mana, nice and fast mana ramp.Omniscience: The ULTIMATE combo card. Counterspell: The best counter that I know of. Keep this one around to protect the auramancers.Dissipate: A great counter, it exiles as well. Worth the three mana.Gleemax: What else to expect from an uncard? You'll never get the million mana with this deck, but thats what omniscience is for.Eternal Dominion: Each turn, you get their best card, and put it under your control. Perfect for this deck. Oh, and make sure to say thank you for their Emerkul. Fabricate: Gets the gleemax.Farseek: Use this card to grab the basic land you need.Glittering Wish: For any card that should be in here but is not. Remember to carry that big box of cards around with you when you play this deck. Mind Spring: Cycle through those cards you don't need. Rampant Growth: Farseek. Land; Swing with it.
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There are probably a million ways to make this a better deck, go ahead and comment. If its good, you'll get some rep!
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Would Tinker work better to get out Gleemax?Love the theme of the deck :)
Yes it would, I didn't think of it.