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The Goal: Selesnya meets gruul in a deck with plenty of ways to spend manaThe Means:Cheap spells and mana ramp, to keep those aggro decks relevant late game after a torrent of field wipesThe Fix:Side into a mid-ranged deck, with a tad more life gain, just to +1 over a mirror match.
Burning-tree Emissary: She pops out a number of two drops, be it another her, your guildmage or your shaman. Burning-Tree into farseek is always a nice way to get that mana!Skaar Guildmage: The champion of bad-assery! Gives everything trample for just TWO! Plus it's perfect on the draw, or early game. Drop him turn two, hit them with your land turn three? Trostani, Selesnya's Voice: Come for the life gain, stay for the populate. Drop some cheap creatures for a bit of life, or populate temples and wurms with trample for the madness factor.Vitu-Ghazi Guildmage: Pay four put a bad ass on the field. Pay six, put a chump on the field. She's good in her own right.Voice of Resurgence: Keep him for the anti control, then reuse him with a nasty number of populate. Zhur-taa Druid: Because Avacyn's Pilgrim doesn't ping them for one when you tap him for mana. Advent of the Wurm: A 5/5 trample for 4? That's dangerous. Now lets do that again with Vitu-Ghazi! Boros Charm: Quick burn, or quick save, either way used, its good.Rootborn Defenses: Stop the token destro, and get one in return.Selesnya Charm: Nothing says good bye to a thundermaw like a selesnya charm. Regardless how you use it, the spell is never bad!Call of the Conclave: 3/3 for two? Value!Entreat the Angels: For plenty of fliers
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