Hero's Call/Angelic Liberation

by dynathy on 15 March 2013

Main Deck (60 cards)

Sideboard (60 cards)

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Deck Description

The Goal:

Decks built to support each other in two-headed giant games.

The Means:

One very good stand alone bant deck; augmented by some very powerful angel support.

The Fix:

Enchantments to make something unstopable, and massive lifegain, to buy some time.

How to Play

The Main deck is player one's deck while the side board is player two's;

Hero's Call:

This deck revolves around lifegain and draw. It is a tempo deck, that can put something on the field each turn. It uses dissipate and redirect for its control, but other than that, it works to gain life.

Angels' Liberation: Able to have seven mana available by turn three, it is aggro in disguise. It works on getting out four angels, using signal the clans. When it is not dropping Angels, it works on making creatures stronger. It can turn Hero's Call into Naya Enchantments with a few good moves.

Reverberate is to be able to copy some spells hero's call could play, or dish back some of the removal that is dished at you.

Deck Tags

  • Two-Headed Giant
  • Bant
  • Life Gain
  • Standard

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

2031008

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Hero's Call/Angelic Liberation

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