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The Goal:Counter Spells to avoid some seriously threatening enchantment decksThe Means:Control your opponent, so that they do not have time to grow an epic creature.The Fix: Lower end counter spells and some life gain for faster decks
I don't like having to play around enchantments, and hexproof creatures. I'd rather just prevent them from ever coming into existence in the first place. This deck doesn't want spells to be played, you know, unless they are yours. So keep a few counters in hand and buy some time. You never really want to tap all out in this deck, so careful on how you play your field.With four Supreme Verdicts, you wont have to sweat if creatures hit the field, and with three detention spheres gods or planeswalkers wont bother you either.
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