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The Goal:Usher in a new age of technology, clear from mortal imperfectionThe Means:Keep the field clear, and let machines rise to gloryThe Fix:A splash of control, with indestructible creatures.
Welcome to the new world order, that of the machines!This is a deck based around the total destruction of the field;Argentum Armor: All you have to do is attack, and something on the other side of the field dies. A perfect choice for a search ability. ColdSteel heart: Mana ramp to get your creatures out, the more artifacts, the better.Darksteel Forge: There is a reason everything is trying to be indestructible in this deck! Search this one out of your library by what ever means necessary.Darksteel Ingot: The very metal that your machines are built out of, this helps you keep producing.WorldSlayer: The living embodiment of destruction, lands, creatures, enchantments, artifacts, nothing is safe. Except for the very Machines that wield its glorious power.Filigree Angel: This angel will save you, and put you well out of the kill range of your enemies. Memnarch: The grand master of this deck, this machine overlord will foster a new race of artifacts!PureSteel Paladin: This is the only human in this deck, but not for long. He gives your machines the power to destroy indefinitely. I for one, will embrace are new machine overlords. Steel Hellkite: A six cost dragon, that can destroy any number of permanents right after it deals deals damage. What isn't to love about this card!
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Scourglass might be a better boardwipe for you. Also, your curve is really high. You have too many cards of CMC 6+ and not enough ramp to get them out. Either lower the curve, or add things like Master Transmuter or Tinker to help cheat things in to play. If you want control, you're also going to be lacking. You don't have enough fast artifacts to get the most out of Dispatch.
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I have 12 artifact lands, my dispatch wont be a problem. -___-I have ten cmc +10, true, but most of the work done in this deck is being done by a two and three costs... Lastly, this deck is keep the board clear on a constant basis. So you have two four turns of stall, with just the wrath alone. Which is perfect for this deck.Tinker is banned in modern.
I fixed the mana curve a bit, I will play test this deck, I shouldn't have a problem. Thank you for your scourglass input, and for master transmuter. I hadn't intended to put dispel in the deck at all, I realized I had put it there after a second look. I wanted another spell, I think it was counter spell, but after some reconsidering, mana leak proved to be better used. Since I have copies of it anyway..Other suggestions would be nice. I have been looking at the standard format to often.