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Ramp, Protect, Open the Door. I've done it on Turn 5 multiple times. Id love some advice and feedback. Im very new to deck building so this might very well crash and burn. It is also not an original concept but I hadnt seen the pieces put together like this atleast not for standard. The idea is to ramp into Door to Nothingness for a fun unconventional win that not many decks have answers to.
Turn 1: Temple Garden--Arbor ElfTurn 2: Sunpetal Grove--Farseek (Temple Garden)--untap Temple garden for second Arbor Elf Turn 3: Sunpetal Gove--Verdant Haven on Temple Garden--tap Verdant temple for 2 mana--untap for 2 more mana--Verdant haven onto 2nd temple garden. Turn 4. Chromatic Lantern--Door to NothingnessTurn 5. Tap Sunpetal groves for 2G, Tap temple garden for 2R, untap and tap for 2B, Tap second temple garden for 2U, untap and tap for 2W--Activate the door. There are times where I can't find door but I have at least 8 mana on turn four meaning Advent of the Wurm or Thragtusk can come out early. Populating Advent is another way to win. Thinking of putting in Slime Molding due to the fact that I can use that as a very effective mana sink if I can't seal the deal with Door. Chromatic Lantern is key here, and Verdant Haven pairs very well with Arbor Elf since you can yield four mana from one land. The problem of course is getting there. The rest of the deck is there to strictly buy time. Thragtusk and Advent of the Wurm are big creatures that are easy to cast and can help stall a board. Fog and Druids Deliverance are pretty straight forward. Selesnya Charm is a card I threw in strictly for it ability to exile larger creatures, and possible make a 2/2 token but as of yet it hasnt done much for me. I feel like two Lingering Souls might be better suited there. Like I said Im very new at this, but this deck has proved to be fun to play. Ive played against a few of the juggernaut decks of the format Junk Reanimator and Aristocrats and I have won matches multiple times but I was always very close to lethal. I need some way to deal with control, I was thinking Voice of Resurgance is a big aid to dealing with U/W control so I might sub some in. Im not sure what a good sideboard plan is for this so Id love some help with that. Anyway I think this could be a really fun casual deck that can sometimes eek out big wins.
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Cool deck idea! I love to see decks that think outside the box.
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Thanks, it is quite a bit of fun when you activate the door against say Junk reanimator or R/U/W control. They don't really understand what happened.
I really like this deck. There is actually a similar way to open the door by turn 5 with defender creatures. I look forward to seeing more of your decks. Oh, and good job on making it standard legal :-)
Oh and I almost forgot. You should have burst of strength on your sideboard.
I like the deck. Good job. It has given me an idea, for a standard deck. And when you make it a little better it win be very hard to win against. The only bad thing is it is very hit and miss at times. All it takes it two okay draws and you could be done.