The owner of this deck hasn't added a sideboard, they probably should...
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This is an attempt at a B/G/R aggro/control with an element of ramp. The concept for the deck is basically ramping into high impact cards and using the various control while ramping into those cards and then keeping the opponent locked down while utilizing those creatures. I'm not familiar with a lot of the recent sets and these are the cards that I've seen while looking through. I'd love feedback suggestions for both the main deck and the sideboard.
Typically you would look for as much mana early as possible. Using "Dawntreader Elk" and "Caravan Vigil" you can potentially hit 5 mana by turn 3, and 6 mana by turn 4. Once you've hit 5/6 mana you can drop "Zhur Taa Ancient", "Sire of Insanity" or "Master of Cruelties". "Dreadbore" and "Putrefy" give you some good early/late game threat removal as well as working well with "Caravan Vigil". "Rakdos' Return", "Gaze of Granite", and "Savageborn Hydra" can be effective with top decking and utilizes the ramp nicely, while adding some aggro/control elements.
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Farseek is 10 times better than caravan vigil... Lets you put shocklands onto the battlefield.Arbor elves and Elvish archdruid instead of dawntreader elk. If you're after ramp then hit with powerful spells take a look at verdant haven too. Can get that out turn 2. Gaze of Granite will kill your guys too so be careful....
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