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I just started playing and wanted to try to rebuild this deck. funds are limited. just looking have some fun and try to improve this deck. Any help would be appreciated. And take it easy on me, I'm new.
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Hi there and welcome to the world of Magic :)The basic of your deck is clear. Play a creature which profits from playing a lot of spells and win that way.That is good enough to start playing is a small play group and see what works and what does not..._______If you can't or don't want to play-test it yet, let me spoil you a bit ahead._______Think of the best ideal scenario you want to have for winning. As for now Turn1 Rift Bold, T2 Goblin Electromancer T3 Enigma Drake (1/4) T4 Talrand, Sky Summoner. T5 get some tokens T6 attack. This slightly approves if you play T2 Young Pyromancer but then you can't play as many spells.In both scenarios you don't have a creature you want to block with except your dragon until turn 5 or maybe some Pyromancer Tokens.Most decks probably have overrun you by that time. Also the 2nd Effect of Sift Through Sands will very very rarely come up. And if it does The Unspeakable is killed by a simple Doom Blade and you still haven't achieved anything.Then you start to notice that all your Instance do literally nothing on their own. They replace themselves by drawing a new card but that's it. Also you might wish for some more early game interaction.>>> This is not meant to hurt you, but I think that will be your conclusion. <<<_______Lastly, I try to guide you in some directions but the final deck building is up to you and part of the fun of Magic :P Goblin Electromancer is an all-star 4x. Please. 4x a legendary like Talrand, Sky Summoner is a bit risky._______Creatures:Kiln Fiend is powerful for his mana cost.Stormchaser Mage is very fast with flying+hasteBedlam Reveler can renew your hand.Thing in the Ice (too expensive?)Better removal.1Mana: Lightning Bolt (too expensive?), Flame Slash, Forked Bolt, Magma Spray2Mana: Incinerate, Incendiary Flow, Roast...Maybe asymmetrical board clears: Earthquake, FirespoutProtection for your fragile creatures:Spell Pierce, Stubborn Denial, Izzet Charm, Mana Leak, Negate...Better self replacing cards ("cantrips")Expedite, Slip Through Space, Opt, Peek, QuickenReal draw cards:Chart a Course, Divination, ConcentrateAlso if you play counter spells, you might want to cast instant creatures removal and instant card draw to have all options...Hieroglyphic Illumination, Glimmer of Genius, Catalog...____I hope that was not to much information to you :/HAVE FUN
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