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Are you going for casual budget here?
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ya basically, just seems like a fun deck to play more than anything
I gotcha. Nothin wrong with that, by any means.That being said, I think there are a few tweaks that could help bring this build up a bit that would be cheap and easy to implement. Please keep in mind that I'm not here to throw shade, only to relay some thoughts and potentially help tighten up the build.If you don't want to change anything else about the deck, I can't recommend highly enough adding 4 copies of Pillar of the Paruns. It does for under a dollar in modern masters 2, fixes colors, and can play almost every card in this deck (as is).Problem number 1 is the curve. The deck is very, very top heavy. No one-drops, and a third of the deck at five-drop or higher. That means you're going to run into games where you've got nothing or very little to do until turn 7, by which point opponent is well ahead and the game's realistically over. I know you've got your cost reductors, but they don't really help as much as it would seem. Goblin only has 5 targets in the whole deck, and relying on a fielded and protected Nightscape Familiar just isn't reliable. I'd very much recommend cutting some of the big cards and going in for more one and two-drops (I know you want to play multicolored here, so one-drops aren't 'on theme', but they very much help with everything).One-drops to consider:Lightning BoltHard EvidenceBloodchief's ThirstPonderSleight of HandTwo-drops to consider:Fire // IceMax out TerminateI'd recommend dropping Elder Mastery, Blood Tyrant, Dinrova Horror, and Goblin Electromancer altogether, which frees up nine spots you can fill with cheaper/faster cards.I'd also recommend upping the land count. 21 is pretty standard, and I'd suggest going with something like Evolving Wilds, as it's cheap and helps fix colors.Problem number 2 is the better version idea. Skull Rend is a worse version of Blightning. For 2 extra mana, you lose 1 damage and discard at random instead of by choice. As this is a single player deck (I presume, since it's not EDH), the 'all opponents' doesn't matter. Playing Blightning two turns earlier than Skull Rend more than makes up for the difference, so I'd recommend Blightning over Skull Rend. The same is true for Thraximundar and any number of big creatures, Slave of Bolas and any number of removal/burn options, etc.Just some thoughts and suggestions. I know it's just for fun, but I think tweaking some things will help up the speed and consistency, which will hopefully lead to more fun as you punish opponent with your grixis build.
Ya I was concerned with the mana costs when putting this together but I do usually play free for all / multiplayer with my buddies which typically having a late game oriented deck seems to be best. Also I'm hoping the "control" cards (destroy, discard ect.) help to delay my opponents game as well. I've never seen pillar of the paruns before though, that card is crazy! I'll definitely be buying some of those lol. I used to play a lot but stopped for many years and I'm just now getting back into it so I kinda just wanted a new fun deck to try out. I'm gonna play it a bit and see what works and what doesn't and go from there. But thanks for the feedback it's always welcomed!
Ah, I gotcha. Best of luck, let me know how it goes
I actually just realized what you meant about Goblin Electromancer, I didn't notice it wouldn't work with enchantments.. smh. I made some adjustments lol. I added Strionic Resonator which I think would be great in this deck, but question for you.. would I be able to copy Thraximundars 1st triggered ability onto another creature like Kederekt Creeper? Strionic Resonator is such a cool card but I still don't fully understand how it works lol
Resonator basically just says 'do target triggered ability twice right now'. So, for Thraximundar, you'd force opponent to sac 2 critters
ahh okay, thanks