silence

by dustineveryone on 23 April 2015

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Instants (3)

Artifacts (4)


Enchantments (4)

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How to Play

The point of the deck is to get a silence or a orims' chant out and put it on your isochron scepter so you can prevent them from playing any cards. After that you get your darksteel reactor out and use cards like inexorable tide, paradox haze, and steady progress to up your counters per turn. I also put lighthouse chronologist to double your turns so you can put other necessary spells out on your extra turns. I have cyclonic rift and void snare in the deck to stop creatures that come out early game or have flash. Then you have curse of exhaustion so if they do counter your scepter then thats the only spell they can cast that turn. In the sideboard i have leonin abunis and swiftfoot boots to make your isochron indestructible and keep abunis safe from being targeted. And then i have a play set of leylines to stop burn and discard spells.

Deck Tags

  • Control
  • Combo
  • Competitive
  • Azorius

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,020 times.

Mana Curve

Mana Symbol Occurrence

1622000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for silence

Heh, you gotta have those decks just to spite your friends in magic. XD

0
Posted 18 May 2015 at 14:07

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