Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck is a clone of Izzet Control by Dusk. http://www.mtgvault.com/dusk/decks/izzet-control-2/
This deck has been viewed 795 times.
NOTE: Set by owner when deck was made.
Looking for suggestions.
Permalink
I'm not a big fan of dive down in builds like this. You can get an almost identical effect from negate as well as the other utility it has over dive down, which only has 7 targets. I also like cutting the drake to 3 mainboarded, as it hits harder when dropped in the middle game and its hard to nail the exact mana cost early, both of which suggest 3 instead of 4 copies to me. I also HIGHLY recommend 3 star of extinctions in the side, as its this decks only recourse against the dreaded carnage tyrant, and it doubles as a semi-effective boardwipe (cost Is high, I admit).Other than that this looks solid
Thank you for your suggestions.I'm playing a PPTQ with this deck this saturday and i want it to look as solid as possible.What should I replace in place of the 2x Dive Down and 1x Crackling Drake? And do you not think that it's a bit too creature light this way?I'll try to find space for the other copy of Star of Exctinction.
Normally it would be critter-light, but you have 4 opts, 3 insights, and 2 Ral's to move through the deck more quickly, which is around 16% of the deck in tactics cards. Plus, as long as you arn't dropping your critters in the early middle game, each one of them is a win condition. I would think about maxing negate and 2 copes of search for azcanta. 4 negate's will help keep your win conditions alive as well as stall into your win conditions, and search for azcanta is just too good to ignore. It's basically a win condition on its own in a deck like this.