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This is a little different take on a guttersnipe deck. Its difficult to make a deck center around a card that you only have 4 of. So thats where teh clones and Counterparts come into play, and they trigger any Snipe in play. Some Draw to get to the snipes and clones, a couple Hypersonics for flying defense and destruction if possible. I dont have any bonfire's, or those would be in. I am very open to suggestions as well. I had decent games with this on FNM, with out 4 gutters and electromancers, but i had 3 Vexing devils instead. Also thinking about Mercurial Chemisters.
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I love the basic idea!.. Tho, here are the things I'd change here: ...Bonfire instead of Devil's Play... ...Dissipate instead of Cancel... ...Steam Vents instead of the Guildgate... ...Play 22 lands total... ...Drop Hypersonic... ...1 more Chain Devils... ...2 Shearing Spear... Drop the Chemister from the sides!.. Add some Tomrod's Crypt, Electrickery, etc.!.. Please, check the 2 decks I consider using this friday on FNM & tell me whatcha' think, if you have the time!.. Grixis control: http://www.mtgvault.com/ViewDeck.aspx?DeckID=391163 R/U/W control: http://www.mtgvault.com/ViewDeck.aspx?DeckID=399469
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drop all the hypers, or just one. Im with you on the rest!! I just dont have any of the Bonfire's, shock lands, and dissipates yet. Thanks for the help.