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Funny Atraxa, all-over-the-place gameplay. why not?This deck is admittedly a bit janky, but if you play with it you'll see it is great fun.So many possible win cons, and so many different interactions; even today I still sometimes stumble upon some unexpected interaction or new mini-combo.
Sooooooo many different ways to win the game. Commander damage? Check. Pump Attry up with Sigil or Banshee's blade and you could easily be swinging for one-hit or two-hit lethals. Regular damage? That's also possible. Managorger Hydra can be a politicking ace, and other flyers and whatnot can also do the trick with aforementioned equipment.Of course, Infect is here. It's not main win-con, but it's here and it has saved me from some pretty nasty decks, even cEDH ones. Feels good!My personal favourite though is turtling up and setting up the stage so I can then tutor or just complete the infinite turn combo, using the scepter and/or the sage of hours. Sometimes having just the coretapper and atraxa in play is enough to start off infinite turns if you play the scepter. The muse, power conduit, kiora's follower and many other cards also serve as combo pieces for this. Sage can be used with forgotten ancient, ghave and a few other cards for the same effect, and they can compliment each other sometimes. I think it's super fun and balanced, as it needs a lot of setting up and is really not OP strategy, but people always hate it when they get turn-locked out of the game.
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NOTE: Set by owner when deck was made.