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I was attempting to center it around Motarpod and creatures that do damage when they hit the graveyard (Goblin Arsonist, Perilous Myr). The issue I'm having is that there really isn't that many cards with that idea. Any improvement ideas would be great.
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stab wound would be a good addition, as well as more lands...p.s. scrap the mortar pod
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Since you have quite a few goblins, maybe Boggart Shenanigans? Other than that, nothing really comes to mind.
hey this deck reminds me of my goblin deck, similar play-style, perhaps you could get some ideas from looking at mine here : http://www.mtgvault.com/philosophios/decks/goblins/ - ends up doing combos for a ton of damage very early :)for example, you could spawn arc runner, attack for 5 damage, then fling for 5 more damage before the end step, and with that fire servant out it would do double damage for 10 for a total of 15 damage in one turn for 5 mana! (edit:math)
Thank you. Finally someone with real feedback.
changed the name of my goblin deck : http://www.mtgvault.com/philosophios/decks/goblin-burnsacrifice/i also like using cards like uncanny speed, combined with a fling, you can hit pretty hard for real cheap :)and i generally run 30-40% land, depending on the amount of mana source or mana ramping in the deck