I love lifelink. I have to say I am dispointed that you don't have any Archangel of Thune in this deck.
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Looks like fun. I love Overrun Commander decks. Speaking of which, Overrun and Kamahl, Fist of Krosa would let you pump your creatures and give them trample more often, especially since Kamahl stays on the field.
Since this is a solid artifact deck, Mycosynth Golem would fit very well in here. It will let you play any of your creatures for free, and would allow you to add more big artifacts like Darksteel Forge and Blightsteel Colossus.
Honestly, I would take out four lands, make it 20 total, since your card costs are so low.
What about throwing in some Wild Guess or something for card draw?
Fog prevents combat damage. Skullcrack says damage cannot be prevented this turn.
I feel like Grave Betrayal and Traumatize would fit well in this deck. I love the way this works, using creatures not your own to win. I must admit, it took me longer than it should to figure out why you had Chromatic Lantern in this deck. This would be a blast to play.
If you have trouble with mill, sideboard in some Witchbane Orbs. Watch the look of disgust on your friend's face when he can only mill himself.
I woudn't take out the Soulmenders. They are your only one drops and trigger archangel's ability before you attack, up to three times in one turn. I would take out one Paladin, and 2 Lifebane Zombies if it were my deck.
I got it. I will say though, you will have trouble winning with a deck like this. Everything here is going to remain standard post rotation, so you can use Theros to pump up this deck when that happens. Until then, I would look into getting a more concentrated deck that does what you want it to. With this, you are rarely going to draw the cards you need to make it work well. My best advice would be to work on focusing it down with some less expensive cards, then adding the main cards when you are satisfied.http://www.mtgvault.com/dudeface1369/decks/mana-from-heaven/This is my populate deck, if you want to take a look at what I mean. Things like Ajani's Chosen and Auramancer aren't going to do much in this deck since you only have 5 enchantments, so they are just going to be expensive creatures. I would consider adding more Lay of the land and Elvish Mystic to speed up the deck substantially. That will also allow you to reduce the land count to around 20, giving you more space for the important cards. Trostani, Soulmender, Imposing Sovereign and Growing ranks are going to be very important for this deck, so having 3-4 of each would help, and none of those are too expensive to get individually. Neither is Wake the Reflections. Otherwise, just find a focus and concentrate on that. There are plenty of cards out right now for what you want to do that will still be awesome after Theros is out.
That why I said take out the mutavault, you really don't need more than 20 mana in a deck that will wind up being this fast. Honestly, Guildgates would slow it down since there is no way for them to enter untapped.
I must have misunderstood the deckbuilder then. He said you would never win the game with this deck. This deck should win every time by turn six, if you have the right cards.
See, i have never understood this. The game is over when one player's life total equals zero. Since the abilities are triggered by each other, once one player hits zero, then the loop ends, since there is no more life to be lost. This should not be an infinite loop combo.
Ok, I don't really understand what you are trying to do with this deck. If this is a concept, you are missing a couple of key cards. Things like armada wurm and wake the reflections would help. Also, toning the deck down a bit and using multiple copies of key cards will make sure you draw them more often. Also, not sure why you have mutavault in here.
You have enough low cost creatures that you may never have to put out Archangel, so if you want path of bravery, I would replace mutavault with it.
Good point. I forgot extort can be used as much as you want. Maybe leave out the Resonator. I still hold that Sphere of safety is a good card though, because it is one mana per creature trying to attack you. If you get out even one Gift of Orzhova, it becomes two mana per creature. And if you add in Path of Bravery, you start to get enough enchantments to give you some serious control over the battlefield. Plus, I like to run more than one, since the ability does stack. Like I said, it would be best to sideboard it in against a creature heavy deck as a saving grace.
Sphere of safety is good in the sideboard, if nothing else. If you play it, your opponent has to pay at least one mana for each creature, which limits options until late game. Also, the resonator can copy extort on any card, as well as High Priest of Penance's ability, letting you destroy two permanents for just 2 mana.
Good call on removing mutavault. The best deck for him is a sliver deck. That being said, Blind Obedience is the best extort card available. Sphere of Safety would also be a solid add for this deck. Also, Strionic Resonator can copy Archangel's ability, giving all your creatures +2/+2 for 2 mana. Path of Bravery and Angelic Accord would also rock in this deck.
Elvish Piper, Quicksilver Amulet, and Oracle of Mul Daya would help you a lot.
Seems like Roar of the Wurm and Armada Wurm would fit well in here. Sundering Growth would be good on the sideboard as well.
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