Just remember that with the new changes, mana doesn't carry over past each phase, so after your upkeep, your manapool is dumped, so you can't use Braid of Fire's mana for your Main Phases.
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You can't have more than 4 of each Darksteel Citadel, Seat of the Synod, Ancient Den, or Vault of Whispers.
Oh, just so you know, you have 8x Belbe's Portal up there.
Oh, and not to be nitpicky, but it's spelled "Persistent", not "Persistant".
So from what I understand is to use Sneak Attack to get Demigod of Revenge out for cheap, then give it persist? Then remove the counter? Awesome.
Whoops, accidentally added Savage Lands instead of Crumbling Necropolis. Thanks for catching that.
Yeah, First Strike with Wither is just insane. It virtually gives your guy extra toughness equal to its own power.
Maybe drop the Fangrens for another flinger. You have plenty of ways to get big creatures out, even if they don't last.
Make those boogers and FLICK EM!
Why not consider replacing Stonewood Invocation with Vines of Vastwood? Sure, it costs two green mana to play, and doesn't have split second, but it gives +4/+4 and troll shroud. I really like over the top kills though, they're awesome.
I like this, never considered cycling cards to be used this way.
Hmm... I like the Endless Whispers + Fallen Ideal. I assume that if I use those cards, I would drop Endless Whispers at the end of my turn, sweep his board during his, and swing for the kill my next turn? Hmm... If that were the case, then I would probably drop the Sphinxes, a Dreadship Reef, a Tutor, and maybe a Rathi Trapper for it. And yeah, I considered Turnabout, as the flexibility for tapping lands or artifacts is nice, but this is mainly aimed at creature-heavy decks. I'd imagine this would work alright against a Saproling deck or the likes. I'll add these cards to the sideboard. Thanks!
Does this actually work though? Earthcraft untaps basic lands, and I'm pretty sure those dual mana lands aren't basics.
Hmm... Still looks pretty good, but it doesn't really have any defenses. I haven't calculated anything, but any estimates on how long it would take to get those 100 counters? It seems to significantly speed up around turn 5/6, which is when you could drop the Liege/Seedborn/Mana Reflection.
But like I said earlier, Helix Pinnacle's shroud doesn't allow Bairn to target it with it's ability. Unless there's something I'm missing here.
Gah, sorry for the double posts. Firefox has a thing for resending my posts each time I refresh.
But Helix Pinnacle has shroud, so Bairn can't target it.
Why is Gilder Bairn there? Wouldn't pure mana ramping be faster than tapping/untapping him?
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