duckboy40k

15 Decks, 13 Comments, 1 Reputation

You only 4 ways to put creatures into your graveyard, probably need more considering you are trying to reanimate bro-skis. Also, it seems like you have three different strategies....illusions aggro.....solar flare......and grand architect....it seems like you have three themes that need to be broken down into three different decks.....also.....you have no interaction with your opponent.....no mana leak, no removal, no discard.......

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Posted 07 October 2011 at 01:07 as a comment on Architect Flare

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Seems pretty terrible, but it just might get there!!!

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Posted 07 September 2011 at 01:03 as a comment on Infect

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I like mainboard Thoughtseize better than Extirpate and mainboard Wasteland better than Maze of Ith. Have you thought about Trinispheres to provide a similar effect to Nethervoid? You already have a lot of mana excell, but I still like some combination of Ancient Tombs and City of Traitors to fuel decks like this. Still like the deck. It looks like fun to play.

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Posted 15 April 2011 at 17:59 as a comment on Legacy Black Control

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Mortarpod is a great idea for this deck. Might want to add some fetch lands to get more sac affects.

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Posted 13 April 2011 at 03:14 as a comment on Furnace Celebration

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Wait, so if you cast Rite of Replication targeting Precursor Golem you copy it for each golem in play...So at this point you will get 1 actual Precursor Golem and two more golem tokens...however one of the new new creatures coming into play is in fact a Precursor Golem token...which will inturn put 2 more golem tokens into play. So counting the original Precurosr Golem and 2 tokens that will be a total of 8 3/3 golems on the table??? right??? dear lord what happens when you kick it?!?!?!?!

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Posted 13 April 2011 at 03:10 as a comment on Golem Goodies

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You are now mainboarding 8 mass removal spells to deal with aggro. Similarly, lets say an aggro deck beats you down to one life. You can still drop combo off and win the game. I think you biggest concern is control deck that plays a counterspell to get rid of your stuffy doll. I think you should go play the deck. Tweak it later after you've had a chance to play test it.

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Posted 12 April 2011 at 22:34 in reply to #152623 on Pariah's Stuffy Doll

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Shivan meteor is SO much fun with stuffy doll.

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Posted 12 April 2011 at 22:29 in reply to #152606 on Pariah's Stuffy Doll

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Shivan meteor is SO much fun with stuffy doll.

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Posted 12 April 2011 at 22:03 in reply to #152606 on Pariah's Stuffy Doll

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You might want to keep your land around 23/24 as you are playing more combo/control than aggro. I would drop the Invasion Plans. If you like forcing attacks, Gideon Jura is much better than Invasion Plans and functions as a secondary win condition. I don't like squadron hawk in this deck. Some mass removal, say Wrath of God/Day of Judgment, would be a better fit (especially since your stuffy doll lives through it). Some pyroclasm/ slaggstorm/ volcannic fallout affects are also good because it wipes your opponents board and hurts them if stuffy doll is in play. Furnace of Rath is better than Fire Servant because it is harder to get rid of but can increase the damage output by the above mentioned pyroclasm effects.

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Posted 12 April 2011 at 22:01 as a comment on Pariah's Stuffy Doll

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Enlightened tutor - gets stuffy doll and pariah. Guilty conscience also works well with stuffy doll (if you want all of your friends to hate you).

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Posted 12 April 2011 at 21:40 as a comment on Pariah's Stuffy Doll

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I don't like rits in the deck because you are never casting anything with a CMC higher than 2. The huge creatures are there only to pitch to blazing shoal. Hence the luck part of the deck. If you have a hand full of myojins and dragon tyrants with no shoal, you should probably mulligan. Speaking of mulligans, serum powder might not be a bad addition to the maindeck or even sideboard. It could easily replace the Fireblasts.

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Posted 12 April 2011 at 21:34 in reply to #151904 on Turn one kill - Legacy

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Yes, the idea is to get one of your 16 haste creatures into play on turn one and then either double blazing shoal or blazing shoal plus assault strobe. Again, a very silly deck but the potential to blow your opponent out of the water on turn one is always a good time.

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Posted 12 April 2011 at 20:12 as a comment on Turn one kill - Legacy

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Cool deck idea. How do you deal with creatures (besides playing bigger ones)?

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Posted 05 April 2011 at 20:20 as a comment on UG Control

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