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Hate, hate, and more hate
Main deck is designed for creature heavy decks.Sideboard is designed for control decks.Game plan is simple:Mill, crypt incursion for game stalling life gain, mill some moreor for control matchupsMill, slaughter games to remove detention sphere, dimir keyrune to death.
This deck has been viewed 1,008 times.
CAN A BROTHER GET A COMMENT?
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Heres one. How do you expect this to work with only one creature
Thank you for your helpful comment. Last time I checked it was a mill deck. You know what milling is right? But I see your point, there are no decks that run one creature.... Except esper control but that deck isn't doing anything right now right? * sarcasm intended* Maybe you should read some of the other cards like entering as well. Next time instead of trolling offer some helpful advice.
I just checked out your mill deck.... Lol. The only person to play dragon shift EVER. However looking at your list did make me feel better. Criticisms from someone who doesn't know how to build a deck don't bother me.
sorry dude, i didn't mean to be patronizing ( i did but i was drinking(not really an excuse) and now i don't even remember writing that comment, seriously i'm sorry). Want some more precise criticism. Honestly it looks pretty solid but there are things you should consider (that being if you trust my judgement because i wanted to use dragonshift). I'm not particularly fond of Rakdos return in this deck though, because it's the only other source of damage you have, except that single creature. The Rakdos return works best late game when you have a lot of manner but you'd probably be better off with another mind grind or pilfered plans. Mind grind is great for mill and Pilfered palns helps speed up the deck; i know you have jaces' plus one for draws but i assume you only have jace for his 10- cards effect and have no intention of using his 1+ for draws or -7 for mill. Another thing, anger of the gods exiles all creatures killed with it meaning they can't be exiled later with your Crypt Incursion for life so either dropping one of them might be a nice idea because they don't work well together.Also with tomb scour it's a 1 cost 5 mill (which is nice) but i think codex shredder is superior as it mills 1 every turn until it is destroyed or the game ends; it basically might work better depending on how many turns your average game is. Also The bring back effect is probably what makes this card better than tomb scour as it makes your deck able to handle more problems. Also if you want to insult my deck some more i'd appreciate it, any criticism is useful (well unless your me from tuesday).