vamp deck revised

by Dsixkiller on 02 April 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

i re-did my first vamp deck by taking out the white and making it all black. I also put a lil more money into it by gettin myself a vampire noc. i wish i could find more of that card and captivating vamp. i love those cards! please help me make this deck better if anyone could think of what i could do to improve it let me know!!

Deck Tags

  • Other...

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,193 times.

Mana Curve

Mana Symbol Occurrence

005400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for vamp deck revised

I look at the mana curve. you are heavy in the 2 drops with 12+ 2drop creatures. Pic 2 or so like the Blood Seeker or Pulse Traker and go up to a 3 drop like Nirkana Cutthroat or Phyrexian Crusader.
Also Feast of blood gets stuck if your creatures get killed (it happens) Grasp of darkness works well.
Good luck

0
Posted 02 April 2011 at 06:09

Permalink

i had grasp of darkness in there but i took it out for doom blade and go for the throat... i could take out one feast of blood and one urge to feed and put two grasp of darkness back in.... would that be better?

0
Posted 02 April 2011 at 17:10

Permalink

Urge to feed seems important to this deck supporting your vamps as well as removal.
3 in the deck is good so it will come up about once per game.

0
Posted 02 April 2011 at 18:25

Permalink

then do i just take out feast of blood all together? ive never really had a problem with using it, by the second turn i can use it but i can see how it could happen where im stuck with it in my hand. red spells can really be annoying for me and this deck but i can usually overcome it

0
Posted 03 April 2011 at 05:35

Permalink

Having 8 removal spells is really good. you just need to choose the ones you like and fit with the game in your area. When it comes down to it they all have some draw back or limitation. I personally like grasp of darkness. Maybe you could take a look at my black deck. Thanks

0
Posted 03 April 2011 at 05:53

Permalink

I have had really good luck with Sangromancer.

0
Posted 01 May 2011 at 23:58

Permalink