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use turn 2-3 to ramp up mana, though it is also possible to drop Vorapede turn 3 with Farseek and arbor elf being your Turn 1 and 2 play.Past that, use big trampling insects with well timed bloodrushed to crush their wall of creatures. Allow with Ranger's Guile to protect your big guys from your opponents selective removal. Which this deck does well, become of the sheer size of the creatures, the normal removal[outside of black and some white] have problems trying to remove all my creatures. With the best part of the deck is you don't have to overcommit to the board to keep your advance. A Vorapede + deadly recluse/other big creature is enough to keep the opponent back along with Garruk producing Beast tokens[and every now and then send out an army of wurm tokens]. But also take into account of using Garruk's -3 ability when he comes out if you have field advantage but need hand. As with this deck, he can be a Draw 4-8 cards for just 5 Mana allowing you to have more options.
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If you want insects, Giant Adaphage, and Vorapede.
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