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Ally start, with a dragon twist. If there is any cheap ideas to make it better
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how dows it work?...a see a lot of big interesting creatures,, even counters,, but i don't see a forward strategy,,, and why only 1 harrow?... really confused... trying to exploit too many concepts for my taste...
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not trying to be an ass,,, lets see...ok i'm still not sure what you're going for after viewing all cards i didn't know... if you're trying to get more creatures in the field you need more land search help,,, maybe Expedition map may help or birds of paradise... too many concepts ... you need to narrow it down just a bit
Ok, The main goal, was I had a lot of allies, so i made a deck around them. The second was to include my new dragons. I was only trying to get a start on it. I really used up my good stuff in my dragonskull deck. But I had spare time and new dragons.
You really need to pick one idea and go with it: Simple Plans do not win you the game, but they usually work more often. Complex Plans win you the game, but work less often. Something really to consider when you build a deck.