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This deck is based around Laboratory Maniac. I built this out of random ridiculousness and so far it has been a fun deck. Win Cons:1) Laboratory Maniac - Primary win, the goal is to mill your deck out and have him out when you try and draw a card. You have a few ways of doing this:-Laboratory Maniac + Lightning Greaves: Get these on the maniac and you should be good for protection unless they have artifact hate (but you have counters)-Voidmage Prodigy + Remand + Aether Spellbomb: Counter spells/control elements. These can be used to counter spells, bounce attacking creatures or can be used to bounce your maniac in case you dont have enough out for combo. 2) Leveler - Get this guy out and exile your library. This does leave you WIDE open though if you dont have enough out to protect your maniac. Leveler is more of a late game win, so you are looking at turn 7 or 8 (that being that you used 5 mana to cast leveler, leaving 3 open for counters/control). If you have Lotus Blooms out they can help with the cost. 3) Zombie Infestation - If you have one of these out you can create a few tokens during the other players turn to swing and bang away at them. Use Selective Memory + Treasure Hunt to draw out the deck Other Cards/Utility:1) Serum Powder - This is used for thinning out the deck early. You can always toss out an entire hand during the mulligan phase to start the deck out low. Remember the point of the deck is to throw those cards out of the library asap with Laboratory Maniac.2) Quicksilver Fountain - I found this card in my left overs and thought about it...this could really be solid. Its a neat little card to force people to lose a specific color they need and can also do work on Tron if needed3) Hedron Alignment - Sneaky wincon. With the card draw, Jin, Serum and Gemstone Caverns you can setup for another win con and the look on the other players face....4) Voidmage Prodigy - This little guy is neat. Gives you a blocker and also an extra counter when needed. 5) Ornithopter - These are in the deck for some added blockers/chumps. At 0 mana they are a good space filler.
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