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A deck for standard built around cycling and optimizing it's effect.
Since cycling happens at INSTANT speed... you can get away with a lot of absurd tricks with this deck.Most games I don't really play anything until turn 4 or 5. Occasionally I'll have my Ruthless Sniper on turn 1, but for the most part I sit back and play the waiting game with counterspell's and removal.Once Archfiend of Ifnir hits the table it's usually game over shortly afterward. If you can play more than one... even better. I've play tested the hell out of this and win 75%-85% of the time. My biggest weakness is Red Burn or Red/Green aggro.Try it out. It's a lot of fun.
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NOTE: Set by owner when deck was made.