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I've actually play tested this deck and it works surprisingly well. It's an expensive deck, but it's a lot of fun to play with. I also added Path and Swords because i call them "Mythic Uncommons".
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nice deck, all i have to say that the mana curve is pretty strange... it's pretty bad against haste deck because at the best case that you have transcendent master in your hand, you'll have him out by turn 3, and I don't think you'll want to defend with him (you'll want to level him up). but late game, this deck is great
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Agreed. The curve needs to drop a lot. Could work nicely for multiplayer however... Also, I don't think I'd want to have 4 of each of those planeswalkers. Maybe 2-3 of each which would open things up to allow cards like Wall of Omens. While it's not remotely mythic, it's incredible as a turn two blocker that cantrips. Then maybe some wrath of god effects would help too... Even though I understand these aren't mythics which kinda ruins some of the deck idea... The Emeria land would be killer in this deck too!
Thanks for the comments. I put this together when i went through my mythic rare binder and noticed white was the only consistant one that could carry out a various array of stuff. Black is to chaotic, red just doesn't work well enough, blue is all circumstantial, and green isn't anything too wonderful. Normally i play multiplayer and this deck does very well in that aspect. I have four of each planeswalker because they kill them right away and I laugh because there is three more headed there way at some point.
Definitely would agree with Wall of Omens if this was to be made into a 1v1-centered deck. Also perhaps some Everflowing Chalices, they would give you some much needed mana accel early in the game and would let you level up your transcendent masters faster in the late game. Again not mythic but still quite useful.