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Just mulligen until you have a channel and two forests in your hand and drop any Eldrazi you have and watch them destroy the small amount your opponent has set up already and then the game should be over by turn 4 or 5.
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what if they have removal/creature destuction spells? that one creature you'll be able to play wont save you unless you have more than 1 channel in your hand. then, you probably wont be able to play 2 channel's for an eldrazi creature without killing yourself.
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Good point, but magic is also about luck... and gambling. Emrakul on turn two would be fine, can'tbe countered and protection makes it a bitch to deal with. Plus with A6, it's hard to come back from. Most decks can be dealt a crushing blow by a removal or counter, so i think it's irrelevant to base my deck about worrying about removal or counters.