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Standard deck with only conflux, shards of alara, alara reborn and magic 210. The meaning of the deck is to get some tokens and fast mana to play overrun and turn 5 swing in with 5 or more 4/4 tramples. And maybe end it with banefire. -------------------------------------------------------------------------------------------------------------- I also started on a sideboard, any ideas for that are welcome too Any Ideas welcome! ------------------------------------------------------------------------------------------------------------------------ "Nantuko Husk" should be "vampire auristocrat" from magic 2010 then 4 lands missing 2x Rootbound Crag 2x Dragonskull Summit
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do you own this deck? By the looks of it, it should be worth around 50 dollars. Pretty good though. I dont really like having 4 siege gang commnaders however. Honestly its too many and they cost 5 mana each. Plus, you probably expect to play overrun by that time. It should go like this, Turn 1: Forest and lanowar elves Turn 2: Mountain, dragon fodder, birds Turn 3: Land Sprouting Thrinax and something that kills an enemy creature Turn 4: Overrun This amounts to 6 4/4s attacking. Thus you might want to take out banefire for lightning bolts. Rampant growth might not even be necessary.
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yes yes, sounds good, I'll try your ideas and change it if its better. Thx for your thoughts! any more ideas?
Mycoloth? It's expensive mana wise, but keep it 1 or 2 upkeeps and it pays for itself.
Broodmate Dragon? its expensive mana wise, but if u get an overrun next turn, thats 2 trampling 7/7's. i also think u should have less than 4 siege gang commanders, but i dont know how many you should have instead. And, even if you dont take out banefire, i think you should definitly have lightning bolts.
I forgot, how about 2-3 pyroclasms. they ARE worse than volcanic fallout, but the are cheaper, and after an overrun, you can get rid of your opponents last creatures.
After some decktesting I changed my deck a little check out @ gellatong: The problem is I can get Siege gang in play 3th turn. and at mid and long game Siege gang can get me to win.
and the volcanic fallout also does damage to the oppenent.. It can help me get the final 2 damage I somethimes need...